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-   -   Just Sharing my new mod - Umbarthium (http://forum.shrapnelgames.com/showthread.php?t=19764)

Smauler July 30th, 2004 01:28 AM

Re: Just Sharing my new mod - Umbarthium
 
Quote:

Originally posted by Agrajag:
AND I really would like giving all Umbarthians 4 hand slots, but as far as the docs go, that isnt possible, I could give them three hands, but how does that make more sense?
Eventually I used the simple equipment slots available to most humans because that made the most sense of the available options.

<font size="2" face="sans-serif, arial, verdana">Have you tried adding different numbers? I've only just had a look at the modding docs, and may be way off here, but here goes.

All the item slot value numbers are obviously binary based, and the arm values are 0-255. A lot of that isn't specified though in the docs, but I reckon it'd be possible to play with. Currently, these are the numbers for arms specified in docs:
0 arms = 1 = 10000000
1 arm = 2 = 01000000
2 arms = 6 = 01100000
3 arms = 14 = 01110000


So, I was thinking perhaps:
4 arms = 30 = 01111000
5 arms = 62 = 01111100
6 arms = 126 = 01111110
7 arms = 254 = 01111111


Anyway, I haven't done any modding myself, and this is only a guess as to how it works, it just looks like it should work this way. Thus to get 4 arms, you add 30, instead of the 14 for three, or 6 for two arms. Anyway, you could give it a try, don't blame me it it doesn't work though http://forum.shrapnelgames.com/images/icons/tongue.gif

Smauler July 30th, 2004 01:29 AM

Re: Just Sharing my new mod - Umbarthium
 
sorry, double post.

[ July 29, 2004, 12:30: Message edited by: Smauler ]

Taqwus July 30th, 2004 03:10 PM

Re: Just Sharing my new mod - Umbarthium
 
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.

Agrajag July 30th, 2004 03:24 PM

Re: Just Sharing my new mod - Umbarthium
 
Quote:

Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
<font size="2" face="sans-serif, arial, verdana">I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P

Agrajag July 30th, 2004 03:24 PM

Re: Just Sharing my new mod - Umbarthium
 
Quote:

Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
<font size="2" face="sans-serif, arial, verdana">I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P


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