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Re: Just Sharing my new mod - Umbarthium
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All the item slot value numbers are obviously binary based, and the arm values are 0-255. A lot of that isn't specified though in the docs, but I reckon it'd be possible to play with. Currently, these are the numbers for arms specified in docs: 0 arms = 1 = 10000000 1 arm = 2 = 01000000 2 arms = 6 = 01100000 3 arms = 14 = 01110000 So, I was thinking perhaps: 4 arms = 30 = 01111000 5 arms = 62 = 01111100 6 arms = 126 = 01111110 7 arms = 254 = 01111111 Anyway, I haven't done any modding myself, and this is only a guess as to how it works, it just looks like it should work this way. Thus to get 4 arms, you add 30, instead of the 14 for three, or 6 for two arms. Anyway, you could give it a try, don't blame me it it doesn't work though http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Just Sharing my new mod - Umbarthium
sorry, double post.
[ July 29, 2004, 12:30: Message edited by: Smauler ] |
Re: Just Sharing my new mod - Umbarthium
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
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Re: Just Sharing my new mod - Umbarthium
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I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see. I'll keep ya'll posted =P |
Re: Just Sharing my new mod - Umbarthium
Quote:
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see. I'll keep ya'll posted =P |
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