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Re: your favourite 2.12 vq nation
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On the other hand, with the VQ being nerfed largely to oblivion, the crown has more or less passed to the GK, being that the VQ is no longer affordable in the same role as before: The number of nations that you can squeeze a VQ out of is now far more restricted, and with the exception of those select nations, I, personally, have shifted to the GK for the rest. |
Re: your favourite 2.12 vq nation
Quoting Boron:
"forbidding her for most nations . only allow her for thematic natioins : pan cw , ermor ," These nations kill people & she eats people so I do not think they are thematic doh! as others point out later in the thread "bf ulm , abysia ." ATM you have to allow her for all Ulm if you allow BF - not that she is a good choice for the others As you say she is powerful for the nations that can afford to trash their scales plus that benefit from the blood/death she starts with She seems to be almost a theme on her own as you the build around her thing shows. I am not sure she is ovepowered but she is the best choice by miles for this type of scale trashing good early, good middle, good late SC so she gets boring. I think maybe some other chasis could be boosted to close to her level (& cost) to create options for this role. Pickles edited typoes [ August 02, 2004, 23:32: Message edited by: Pickles ] |
Re: your favourite 2.12 vq nation
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no blood is a good point though . but once she is a real god she can create her own bloodslaves http://forum.shrapnelgames.com/images/icons/icon10.gif i think raising something else to similiar strength as the vq is the wrong approach . first some pretenders like the father of serpents should be nerfed up . perhaps for these pretenders illwinter could disallow the rule : no troops , commander retreats if not immortal . then the lions , snakes etc the various pretenders get would be a real small help. only for the moloch the routing should be left otherwise he is a sc early game + cheapest fire bless chassis . |
Re: your favourite 2.12 vq nation
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Even late game, fully tricked out, the CD and Allfather are just as good. The difference is that the VQ dying is a only an inconvenience, as are any crippling wounds, even feeblemindedness. (Crippling wounds also aren't a big deal for the CD.) |
Re: your favourite 2.12 vq nation
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Even late game, fully tricked out, the CD and Allfather are just as good. The difference is that the VQ dying is a only an inconvenience, as are any crippling wounds, even feeblemindedness. (Crippling wounds also aren't a big deal for the CD.) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">yeah her immortality is a problem . so you may chose what she should do : still be quite dangerous unequipped / only low euquipped in many situations or extremely well euqipped . she has built in so many things already . flying , no need for boots of air , so she can take boots of quickness etc. the carrion dragon may be more powerful from turn 1 but he has only 3 slots . and with alteration 3 the vq is sufficient enough to expand against all but 5% of the indies and win 99% sure . the allfather is good too but restricted to vanheim only . if you spent lots of points in him it is a waste for vanheims good troops . and he still may die unluckily . with the vq you really can do everything she is the best allrounder . mid-lategame you can either let her be a supporter by forging / summoning or turn her into at least a top 3 sc with euqipment . because of their allround abilities she is still the best choice for the nations who can afford . perhaps putting her to fire -100 resistence like the lich would solve that . |
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Re: your favourite 2.12 vq nation
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I liked the idea of fire-100 vulnerability. |
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Re: your favourite 2.12 vq nation
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Perhaps more importantly - the CD doesn't _need_ to wait for Alt-3 or Ench-2. It's big and bad enough that it can solo provinces on turn 2 or 3, before the research gets done. Quote:
*shrug* I still think immortality shouldn't give recuperation; that's one of the side effects that makes it too powerful, imo, even for the cost. Let the immortal heal all afflictions on immortal rebirth, and then they at least have to shuck off their equipment and get themselves killed when they have too many afflictions, instead of constantly healing them all along. |
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