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-   -   Underestimate the AI: Reap the consequences. (http://forum.shrapnelgames.com/showthread.php?t=19792)

Stormbinder August 1st, 2004 11:01 AM

Re: Underestimate the AI: Reap the consequences.
 
Quote:

Originally posted by Kristoffer O:
There was an 'attack commander' order in Dom1. It was removed as it was far too powerful. It seems likely that the AI order selection wasn't fully updatded.

If it isn't just a lucky 'attack rear' do you want it gone or do you think it is OK if the AI comes up with this kind of stunts from time to time?

I think it has been reported that Fang, the troll archer hero, shoots at commanders as well. In this case I'm not for a change, but in normal battles it might be a bit unfair, at least unless you expect it.

<font size="2" face="sans-serif, arial, verdana">I would say please leave it as it is, even if this is the case of AI doing (rarely) something that humans can't. I mean, we all are looking for challenge, right? http://forum.shrapnelgames.com/images/icons/icon12.gif Whatever give AI a little advantage is good in my book.

Boron August 1st, 2004 12:27 PM

Re: Underestimate the AI: Reap the consequences.
 
Quote:

Originally posted by Stormbinder:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Kristoffer O:
There was an 'attack commander' order in Dom1. It was removed as it was far too powerful. It seems likely that the AI order selection wasn't fully updatded.

If it isn't just a lucky 'attack rear' do you want it gone or do you think it is OK if the AI comes up with this kind of stunts from time to time?

I think it has been reported that Fang, the troll archer hero, shoots at commanders as well. In this case I'm not for a change, but in normal battles it might be a bit unfair, at least unless you expect it.

<font size="2" face="sans-serif, arial, verdana">I would say please leave it as it is, even if this is the case of AI doing (rarely) something that humans can't. I mean, we all are looking for challenge, right? http://forum.shrapnelgames.com/images/icons/icon12.gif Whatever give AI a little advantage is good in my book. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">yeah if it is true let the ai "cheat" .

could it be possible that they had attack archers oder ?

Cheezeninja you haven't mentioned archers but mages have "ranged" attacks so perhaps if you command attack archers if there are none then mages are targeted ?

Vicious Love August 1st, 2004 04:13 PM

Re: Underestimate the AI: Reap the consequences.
 
Quote:

Originally posted by Kristoffer O:
There was an 'attack commander' order in Dom1. It was removed as it was far too powerful. It seems likely that the AI order selection wasn't fully updatded.

If it isn't just a lucky 'attack rear' do you want it gone or do you think it is OK if the AI comes up with this kind of stunts from time to time?

I think it has been reported that Fang, the troll archer hero, shoots at commanders as well. In this case I'm not for a change, but in normal battles it might be a bit unfair, at least unless you expect it.

<font size="2" face="sans-serif, arial, verdana">You work too hard.

Kristoffer O August 1st, 2004 04:48 PM

Re: Underestimate the AI: Reap the consequences.
 
Quote:

Originally posted by Vicious Love:
You work too hard.
<font size="2" face="sans-serif, arial, verdana">I do ?

Norfleet August 1st, 2004 10:28 PM

Re: Underestimate the AI: Reap the consequences.
 
I think that it's a bad thing for regular battles. The Troll Archer is fine, as he's not a player, but the AI shouldn't have special cheats in normal play: He already gets to pick what spells to cast in battle without having to script them, which is enough of an advantage as it is.

Vynd August 2nd, 2004 01:20 AM

Re: Underestimate the AI: Reap the consequences.
 
In my experience flying units set to attack rearmost actually will attack rearmost a fair amount of the time. With any other kind of unit it seems like it hardly ever succeeds. So it could just be that the harpies were set to attack rearmost.

Boron August 2nd, 2004 01:25 AM

Re: Underestimate the AI: Reap the consequences.
 
Quote:

Originally posted by Vynd:
In my experience flying units set to attack rearmost actually will attack rearmost a fair amount of the time. With any other kind of unit it seems like it hardly ever succeeds. So it could just be that the harpies were set to attack rearmost.
<font size="2" face="sans-serif, arial, verdana">hm pangenea gets free harpies once you have the harpy national hero .
so perhaps a good use of the harpies http://forum.shrapnelgames.com/images/icons/icon7.gif
and they are excellent patrollers .

hm standard pangenea is really like a living ermor . lots of harpies and hordes of maenads http://forum.shrapnelgames.com/images/icons/icon7.gif

PDF August 2nd, 2004 01:42 AM

Re: Underestimate the AI: Reap the consequences.
 
You should always ground the flyers with a Storm Staff when enemy has flyers and you don't have any ! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif This holds true vs anything, AI or human .. http://forum.shrapnelgames.com/images/icons/icon10.gif

Lex August 2nd, 2004 01:42 AM

Re: Underestimate the AI: Reap the consequences.
 
"He already gets to pick what spells to cast in battle without having to script them, which is enough of an advantage as it is."

umm, if you don't script your casters, they use the same combat AI as the player AI.. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Sindai August 2nd, 2004 02:37 AM

Re: Underestimate the AI: Reap the consequences.
 
Quote:

Originally posted by Kristoffer O:
I do ?
<font size="2" face="sans-serif, arial, verdana">Don't listen to the crazy man! Now where's the next patch!? be sure to include lots of UI improvements! And a new combat engine with 3D units! http://forum.shrapnelgames.com/images/icons/icon12.gif


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