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Re: Dumb QUESTIONS
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I think Caelum's troops are crap compared to mine, since I get huge kill ratios in my favor all the time whenever I can catch one of their armies, but like I said, I can't field enough armies to hold a frontline against them, so they're all over the place. What I'm doing right now is summoning an angelic host every 3 or 4 turns and having them raid behind enemy lines destroying temples. Caelum seems to have a temple in every province they control. Note: Abyssia shares a border with me but don't seem to be attacking me. Is the AI smart enough to realize that it should ally with another nation to beat off a more powerful enemy even though there's no diplomacy in the game? |
Re: Dumb QUESTIONS
Just finished my third game. Man this game is addictive. http://forum.shrapnelgames.com/images/icons/icon10.gif The micro-Managment though can become a bit tiring though.
Another question, how do you attact water cities? There was a peach of one just off my coast and I could not figure out how to attack them. http://forum.shrapnelgames.com/images/icons/icon9.gif Also are there naval units? What other units are available in the full Version of the game? Air, additional ground, etc??? |
Re: Dumb QUESTIONS
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While Angelic Hosts are one of my favorite summons, because they can act as "fire brigades" just like you're using them for, the normal angels of the host are somewhat fragile (especially compared to the archangel leader). You might want to step back for a bit and switch to building SCs capable of taking and holding the provinces you're presently raiding into. Especially if you have death magic and good death gem income, which is excellent for such purposes. |
Re: Dumb QUESTIONS
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( For the inexperienced players : A benefit of jacking the PD up in a contested province that also has your army in it : The PD acts as chaff, soaking up a lot of casualties that your army, and quality troops, might otherwise take. And then, as long as you managed to hold the province, the PD regenerates, even if it was _all_ killed. ) |
Re: Dumb QUESTIONS
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Re: Dumb QUESTIONS
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Re: Dumb QUESTIONS
Also, I think you get an extra commander at 11 and 21. Small thing, but sometimes having a second commander can prevent a rout.
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Re: Dumb QUESTIONS
You get one commander at 1, and another at 21. There's no such thing as a commander at 11.
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Re: Dumb QUESTIONS
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Re: Dumb QUESTIONS
Atrocities, how did you get nearly 8000 Posts?
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( For the inexperienced players : A benefit of jacking the PD up in a contested province that also has your army in it : The PD acts as chaff, soaking up a lot of casualties that your army, and quality troops, might otherwise take. And then, as long as you managed to hold the province, the PD regenerates, even if it was _all_ killed. ) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It also might really depend on what nation you are playing and what stage of the game you are in. Sometimes I will invest in higher PD if I have a nation with good PD and have some extra cash but no acute provincial goals and do not wish to purchase additional troops to keep my upkeep down; I like to get troops right before a big battle. Also, higher PD may help if you are getting hit by many Calls of the Wild or similar spells if you play a nation with good PD. PD is upkeep free. PD is also regenerating, which is good if you use a lot of poison or diseasing or other self-damaging AoE spells -- your PD may be crippled beyond belief, but they'll be fresh next turn. Sometimes PD is truly dangerous, like if you have commanders getting ready to launch a Wrathful Skies attack but before they move, the province is hit with a Call of the Wilds or whatever; if in a province with PD, the PD may actually cause your commanders to rout because you killed your PD with wrathful skies. |
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