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-   -   NEW 12/8 : The SE IV Companion 0.82 Released (http://forum.shrapnelgames.com/showthread.php?t=20239)

Ruatha August 10th, 2004 04:52 PM

Re: The SE IV Companion 0.80 Beta Released
 
Tesco, it was the sweet mod that caused it.

Rags:
Try this Dl.exe:
http://ruatha.homelinux.org/dl.zip
unzip to the companion_resource directory.
It won't fix it but if the downloadlog is enabled it will write a GAMENAME_DL.LOG file that has actual content even if there is a error (Duh!)

If you could do that I'd appreciate it as it could help me fix that problem.


This is the fun part, tracking bugs, honestly, I like it.
But now off to bed, se ya!

Ruatha August 10th, 2004 05:05 PM

Re: The SE IV Companion 0.80 Beta Released
 
New Version:
http://ruatha.homelinux.org/companion_081.zip

(same as below with the below updated companion.exe)

And Sj, if you uplaod this, also upload this file to the server:
http://ruatha.homelinux.org/ver.txt

Now really off to bed.

Ed Kolis August 10th, 2004 05:18 PM

Re: The SE IV Companion 0.80 Beta Released
 
Wow Ruatha, you're quick http://forum.shrapnelgames.com/images/smilies/happy.gif

Hmm, one more bug... I got a new turn notification for a few games but for some reason when I click the "start game" button, it brings up the wrong game! Do I need to start the app with an empty Savegame directory or something - maybe the indexing got messed up? http://forum.shrapnelgames.com/image...s/confused.gif

edit: yep, cleaning out my savegame dir did the trick http://forum.shrapnelgames.com/images/smilies/wink.gif

edit 2: ok, how do I get a list of PBW games which are awaiting turns? I know the old Version could do that.... http://forum.shrapnelgames.com/image...s/confused.gif

edit 3: OK, now the event editor is crashing when I open it... and there really should be some way of determining what the problem was if Start Game doesn't work properly... bad password, what? http://forum.shrapnelgames.com/images/icons/icon9.gif... and ALSO, the "mod" button on the current game window doesn't work; you can pick a mod but it doesn't change anything.

edit 4 (!): OK, how do I tell the program which player I am? I think that's the reason I can't start any games... I tried selecting a player on the dropdown in the current game window, but that didn't affect the "playing as" label... http://forum.shrapnelgames.com/image...s/confused.gif

Suicide Junkie August 10th, 2004 06:17 PM

Re: The SE IV Companion 0.80 Beta Released
 
Updated Imagemodserver

Ruatha August 11th, 2004 02:33 AM

Re: The SE IV Companion 0.80 Beta Released
 
Quote:

Wow Ruatha, you're quick http://forum.shrapnelgames.com/images/smilies/happy.gif

Hmm, one more bug... I got a new turn notification for a few games but for some reason when I click the "start game" button, it brings up the wrong game! Do I need to start the app with an empty Savegame directory or something - maybe the indexing got messed up? http://forum.shrapnelgames.com/image...s/confused.gif

edit: yep, cleaning out my savegame dir did the trick http://forum.shrapnelgames.com/images/smilies/wink.gif

edit 2: ok, how do I get a list of PBW games which are awaiting turns? I know the old Version could do that.... http://forum.shrapnelgames.com/image...s/confused.gif

edit 3: OK, now the event editor is crashing when I open it... and there really should be some way of determining what the problem was if Start Game doesn't work properly... bad password, what? http://forum.shrapnelgames.com/images/icons/icon9.gif... and ALSO, the "mod" button on the current game window doesn't work; you can pick a mod but it doesn't change anything.

edit 4 (!): OK, how do I tell the program which player I am? I think that's the reason I can't start any games... I tried selecting a player on the dropdown in the current game window, but that didn't affect the "playing as" label... http://forum.shrapnelgames.com/image...s/confused.gif

Hi.
2. Hmm, that is a miss by me, there is no list of turns awaiting turns, shall make that. (Am adding a "to Do" button right now)
Right now one has to go through the games one by one or set the deadline check.


1.It shouldn't need an empty savegame directory, darned!

3. There is no way I can make the program tell you the reason it doesn't start a program ,sorry.
It does display in the info text the time it has run the program and at start the parameters it sends.
I could make it pop-up a message with the parameters it has sent if the execution time of the game is under a specific time, say 15 seconds?
But it's up to you to decide why it doesn't start!
The Mod Button, only gives you the ability to change mod information, enable/disable mods, change mod names etc..
To view the particular games for a specific mod you just click it in the left window in the main screen, where the mods are located, then it "filters" away all games who has another mod.
The mod a particular game uses can be seen on a button in the "game panel" on the top at the right.
To change mod for a game press taht button. Initially it choosess mod depending upon the savegame directory, savegame directories udner mod directories get that mod, savegame dirs under root gets none mod.
To add extra savegame directories press the "Savegame" button above the savegame list.

4. In the "Game info" panel on the right, there is a button with either a player name or a "Unknown player" on, click that and choose a player and then either "set" or "clone" or "cancel". I guess it's the SET you didn't click, it's the same button as the one with the player name, it just changes caption when you're selecting player.

Why oh why do the event editor crash??

ED: Check your PM


Atleast 27 downloads and only three with bugs http://forum.shrapnelgames.com/image...s/confused.gif
I don't think so....

SJ:> Thanks

KNOWN BUGS: UPDATE CHECK DOESN'T WORK in 0.8 and 0.81, IT WORKS FIRST IN 0.82

dogscoff August 11th, 2004 05:26 AM

Re: The SE IV Companion 0.80 Beta Released
 
OK, finally managed to log on to this new-fangled board, here are the bugs I've found/ things I've broken:

1- When i first tried to start it up, it kept hanging. It turned out this was because the (excellent) Nu-Wam had a modinfo file in its folder. I deleted the file and it started up fine.

2- I don't have any savegames in my vanilla folder, only inmodded folders. However, it still insists on displaying those savegames under the _none heading as well as under their proper mods.

3- It detects and downloads new turns using the PBW minibrowser just fine. However, it insists in saving the zip in the same folder as my game exe and unzipping all the files there.

3- It recognises my single-player game as just that, but it still attempts to upload turns from it to PBW.

4- I can't find the PBW scan frequency setting.

5- How about a "download turn now" button, that will download the latest turn immediately whether it thinks you have it already or not?

Ruatha August 11th, 2004 06:27 AM

Re: The SE IV Companion 0.80 Beta Released
 
Quote:

OK, finally managed to log on to this new-fangled board, here are the bugs I've found/ things I've broken:

1- When i first tried to start it up, it kept hanging. It turned out this was because the (excellent) Nu-Wam had a modinfo file in its folder. I deleted the file and it started up fine.

2- I don't have any savegames in my vanilla folder, only inmodded folders. However, it still insists on displaying those savegames under the _none heading as well as under their proper mods.

3- It detects and downloads new turns using the PBW minibrowser just fine. However, it insists in saving the zip in the same folder as my game exe and unzipping all the files there.

3- It recognises my single-player game as just that, but it still attempts to upload turns from it to PBW.

4- I can't find the PBW scan frequency setting.

5- How about a "download turn now" button, that will download the latest turn immediately whether it thinks you have it already or not?

1. that is a bug, shall be fixed!
EDIT:FIXED, DOESN't HANG ON ILLEGAL MODINFO.TXT FILES

2.BUG.
Is there an "ALL" option in the mod screen aswell? There should be, if there's not that's the bug!
You can temporary fix it by pressing the "Change Savegame path" for that particular game I hope.
I cannot recreate this bug even if I remove my main savegame direcctory.
Could you enable the debug log and press a refresh and then send me the log?


3,1: HMM, can you enable the download logs and send me a download log? Has propably to do with the above bug...

3,2. Ahh, the auto uplaod feature, bug, shall be fixed!
EDIT:FIXED, CANNOT UPLOAD LOCAL GAMES MANUALLY OR AUTO.

4. In the settings screen, beside the "Alert options" button is the scanner interval, will make more clear.


5. There is one I belive, if you launch the companion for that game, the launch button. There is a Download button. That should always be enabled, If it's not there's a bug!

EDIT:FIXES APPLY TO NEXT VER 0.82.

DOGSCOFF:> Check your PM!!

Ruatha August 11th, 2004 08:04 AM

Re: The SE IV Companion 0.80 Beta Released
 
Fixed a "To Do" button and enabled a list showing all unuploaded games with deadlines and a button to launch that games companion.

Found and fixed bug:
If uploaded through main window and game companion wasn't opened, the app crashed.

I want to fix the remaining bugs reported in this thread before I release next Version.

These are the ones I want to fix primarily:
-Ragnaroks Download problem.
-Dogscoffs Mod show and download problems.

Most other I've been able to fix already.

Ragnarok August 11th, 2004 10:49 AM

Re: The SE IV Companion 0.80 Beta Released
 
Ruatha,
The new dl file didn't seem to do anything. I still cannot download the files, same error as before. Then in the dl folder found in the companion_resource folder there are not logs. I have logging enabled for downloads but it still creates none. There is a single file in the dl folder called #CPDE_ that is just 1kb in size and I cannot open with any programs. The type of file is just "file."

Edit: Just thought I would make known as well that the savegames from all my mods show up in the main screen as well. But I believe you fixed that...

Ruatha August 11th, 2004 11:13 AM

Re: The SE IV Companion 0.80 Beta Released
 
Quote:

Ruatha,
The new dl file didn't seem to do anything. I still cannot download the files, same error as before. Then in the dl folder found in the companion_resource folder there are not logs. I have logging enabled for downloads but it still creates none. There is a single file in the dl folder called #CPDE_ that is just 1kb in size and I cannot open with any programs. The type of file is just "file."

Edit: Just thought I would make known as well that the savegames from all my mods show up in the main screen as well. But I believe you fixed that...

Hi.
The CPDE is an error file, a simple textfile, it can be opened in notepad but propably won't contain any worthful info.

If download logs are enabled it should make a file with "gamename_turnnumber_dl.log"? i e zeta1_69_dl.log
The download logs are created in the Companion_resource directory, not in the Dl directory.
The Dl directory should usually be empty, it's a signal from the download program to the companion when it places a file there.


If you have debug log enabled, the Companion.log should contain some information,
Can you send that to me? It's also in the Companion_resource and is always created, if the program starts, it is created. (Disregarding log mode).

All savegames should show up in the main screen.
Does the filter function on the left not work?
I haven't fixed anything about mods showing, as I don't have any information to go on there.

What happens if you choose a filter by clicking on a line in the left modlistbox, ALL, NONE and a mod?


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