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Re: are stealth units targeted by flames from afar
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: are stealth units targeted by flames from afar
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Re: are stealth units targeted by flames from afar
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hm btw hidden scouts can't be targeted by assasination attempts too or ? so can a hidden scout be ever be the target of a horror attack then ? |
Re: are stealth units targeted by flames from afar
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Re: are stealth units targeted by flames from afar
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It doesnt make sense thematically which does matter to some of us. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: are stealth units targeted by flames from afar
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In theory, you could pump near twice as many, given hammers, as you could vampires; besides earlier. It is, however, more trouble to organize these devil factories. A VL can easily summon more of his kith as well as his kin. Quote:
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Re: are stealth units targeted by flames from afar
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Re: are stealth units targeted by flames from afar
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but i think that unkillable clams on stealth leaders are not a good idea . this is i think a bit unbalanced . so you can't target the clams but only the clam producing industry . some nations have here a huge advantage , e.g. jotun , ermor , r'leh , atlantis while their clam industry is either quite tough and can survive 1-2 flames from the sky or almost can't be targeted at all because of underwater . the problem is imho you are not very competetive in mp lategame when you can't do one of the 3 things good : - bloodhunt largely (mictlan , abysia ) - clamhoard largely (especially r'leh , atlantis , ermor , arco , pythium ) - forge extreme cheap (ulm) some nations can't do anything of the 3 good , e.g. machaka , vanheim , man . they have in common that they are good rushers . so in early game the normally wipe out some neighbors but in lategame their chances quickly dwindle because they have to fight against overwhelming enemy hordes + better equipped / stronger scs . |
Re: are stealth units targeted by flames from afar
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a soul contract costs 80 blood slaves and as abysia / mictlan who are the main Users of that you can only reduce it to 60 blood slaves with a dwarfen hammer but not more . so unless you find a site with nice construction bonus it is not cheaper than a vampire lord (55 blood) who too produces 1 vampire / turn and is a good mage as sidebenefit . sure devils are tougher than vampires but that doesn't count . both are very vulnerable against storm because it cancels their flying . but the vampires are revived as long as you fight in friendly dominion. i like a main army of vampires and smaller armies of devils or preferable storm demons when i can get them . the devils / storm demons main purpose is though to destroy enemy temples and raid in order to improve my chances winning the dominionrace to be able to use my vampires without any risk offensive too . |
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I have yet to be in a game decided by clamhoarding, nor by choice of nation. IMO, the most important factors are, in order: -skill/knowledge of players involved, in particular regarding early expansion, strategic development of the nation played (design, research goals...) & battlefield tactical performance. -diplomacy. -starting location & map choice. Whether someone bothers building any clams or not would fall pretty far in the list & be pretty minor IMO compared to the above 3. Forging a few clams is not going to save you if your enemy is 3 times bigger than you, and comes knocking at your door. While some nations might be argued to be a bit better than others this hardly ever becomes the deciding factor in my experience. I would also dispute the reasons you name to justify some nations being better or worse, and the rating...I rather think that the old DomI faction rating by Alex Poger pretty much still stands nowadays, with some minor adjustments (you can google the newsgroup for it). |
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