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-   -   are stealth units targeted by flames from afar..? (http://forum.shrapnelgames.com/showthread.php?t=20281)

Arryn August 12th, 2004 06:38 PM

Re: are stealth units targeted by flames from afar
 
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person. http://forum.shrapnelgames.com/images/smilies/happy.gif

Stormbinder August 12th, 2004 07:07 PM

Re: are stealth units targeted by flames from afar
 
Quote:

If the devs limit the number of clams per mage, then they should also limit the number of contracts per person. http://forum.shrapnelgames.com/images/smilies/happy.gif

This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ... http://forum.shrapnelgames.com/images/smilies/wink.gif

Boron August 12th, 2004 10:32 PM

Re: are stealth units targeted by flames from afar
 
Quote:

Quote:

If the devs limit the number of clams per mage, then they should also limit the number of contracts per person. http://forum.shrapnelgames.com/images/smilies/happy.gif

This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ... http://forum.shrapnelgames.com/images/smilies/wink.gif

yeah but this is no so serious issue since blood is better invested in vampires anyway http://forum.shrapnelgames.com/image...ies/tongue.gif

hm btw hidden scouts can't be targeted by assasination attempts too or ? so can a hidden scout be ever be the target of a horror attack then ?

Stormbinder August 12th, 2004 11:50 PM

Re: are stealth units targeted by flames from afar
 
Quote:

Quote:

Quote:

If the devs limit the number of clams per mage, then they should also limit the number of contracts per person. http://forum.shrapnelgames.com/images/smilies/happy.gif

This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ... http://forum.shrapnelgames.com/images/smilies/wink.gif

yeah but this is no so serious issue since blood is better invested in vampires anyway http://forum.shrapnelgames.com/image...ies/tongue.gif

hm btw hidden scouts can't be targeted by assasination attempts too or ?

I already said - no. He also can not be targeted by "send horror" spells. But the random horors attack would still find him, otherwise you could use any 20gp scout as a devil factory without any risk. That would be cheezy.

Cheezeninja August 12th, 2004 11:56 PM

Re: are stealth units targeted by flames from afar
 
Quote:

Quote:

Quote:

If the devs limit the number of clams per mage, then they should also limit the number of contracts per person. http://forum.shrapnelgames.com/images/smilies/happy.gif

This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ... http://forum.shrapnelgames.com/images/smilies/wink.gif

yeah but this is no so serious issue since blood is better invested in vampires anyway http://forum.shrapnelgames.com/image...ies/tongue.gif

hm btw hidden scouts can't be targeted by assasination attempts too or ? so can a hidden scout be ever be the target of a horror attack then ?

some people do look at the issues in a manner other than just min/max'ing http://forum.shrapnelgames.com/image...ies/tongue.gif
It doesnt make sense thematically which does matter to some of us. http://forum.shrapnelgames.com/images/smilies/wink.gif

archaeolept August 13th, 2004 02:36 AM

Re: are stealth units targeted by flames from afar
 
Quote:

yeah but this is no so serious issue since blood is better invested in vampires anyway

maybe in the late game when you are winning the dominion race anyways, i think. Devils seem better for crushing the heathen in the middle.
In theory, you could pump near twice as many, given hammers, as you could vampires; besides earlier. It is, however, more trouble to organize these devil factories.
A VL can easily summon more of his kith as well as his kin.
Quote:

his would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice

well, thematically, their sure ain't only one Devil...
;-)

Stormbinder August 13th, 2004 04:54 AM

Re: are stealth units targeted by flames from afar
 
Quote:

Quote:

his would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice

well, thematically, their sure ain't only one Devil...
;-)

All right, I should say "to sell your soul to the Satan twice". http://forum.shrapnelgames.com/images/smilies/laugh.gif

Boron August 13th, 2004 07:28 AM

Re: are stealth units targeted by flames from afar
 
Quote:


some people do look at the issues in a manner other than just min/max'ing http://forum.shrapnelgames.com/image...ies/tongue.gif
It doesnt make sense thematically which does matter to some of us. http://forum.shrapnelgames.com/images/smilies/wink.gif

i was not fully serious http://forum.shrapnelgames.com/images/icons/icon10.gif

but i think that unkillable clams on stealth leaders are not a good idea . this is i think a bit unbalanced .
so you can't target the clams but only the clam producing industry . some nations have here a huge advantage , e.g. jotun , ermor , r'leh , atlantis while their clam industry is either quite tough and can survive 1-2 flames from the sky or almost can't be targeted at all because of underwater .

the problem is imho you are not very competetive in mp lategame when you can't do one of the 3 things good :
- bloodhunt largely (mictlan , abysia )
- clamhoard largely (especially r'leh , atlantis , ermor , arco , pythium )
- forge extreme cheap (ulm)

some nations can't do anything of the 3 good , e.g. machaka , vanheim , man . they have in common that they are good rushers . so in early game the normally wipe out some neighbors but in lategame their chances quickly dwindle because they have to fight against overwhelming enemy hordes + better equipped / stronger scs .

Boron August 13th, 2004 07:59 AM

Re: are stealth units targeted by flames from afar
 
Quote:

Quote:

yeah but this is no so serious issue since blood is better invested in vampires anyway

maybe in the late game when you are winning the dominion race anyways, i think. Devils seem better for crushing the heathen in the middle.
In theory, you could pump near twice as many, given hammers, as you could vampires; besides earlier. It is, however, more trouble to organize these devil factories.
A VL can easily summon more of his kith as well as his kin

the problem is 1st you can sacrifice to dominionpush that is quite dangerous . and a vampire lord can cast blood rite if you need fast vampires . each vampire lord gets 7 vampires / turn per bloodrite for only 26 slaves or can summon 1 vampire / turn free .

a soul contract costs 80 blood slaves and as abysia / mictlan who are the main Users of that you can only reduce it to 60 blood slaves with a dwarfen hammer but not more .
so unless you find a site with nice construction bonus it is not cheaper than a vampire lord (55 blood) who too produces 1 vampire / turn and is a good mage as sidebenefit .
sure devils are tougher than vampires but that doesn't count . both are very vulnerable against storm because it cancels their flying . but the vampires are revived as long as you fight in friendly dominion.

i like a main army of vampires and smaller armies of devils or preferable storm demons when i can get them .
the devils / storm demons main purpose is though to destroy enemy temples and raid in order to improve my chances winning the dominionrace to be able to use my vampires without any risk offensive too .

Wendigo August 13th, 2004 09:09 AM

Re: are stealth units targeted by flames from afar
 
Quote:


the problem is imho you are not very competetive in mp lategame when you can't do one of the 3 things good :
- bloodhunt largely (mictlan , abysia )
- clamhoard largely (especially r'leh , atlantis , ermor , arco , pythium )
- forge extreme cheap (ulm)



Your experience differs greatly from mine.

I have yet to be in a game decided by clamhoarding, nor by choice of nation.

IMO, the most important factors are, in order:
-skill/knowledge of players involved, in particular regarding early expansion, strategic development of the nation played (design, research goals...) & battlefield tactical performance.
-diplomacy.
-starting location & map choice.

Whether someone bothers building any clams or not would fall pretty far in the list & be pretty minor IMO compared to the above 3. Forging a few clams is not going to save you if your enemy is 3 times bigger than you, and comes knocking at your door.

While some nations might be argued to be a bit better than others this hardly ever becomes the deciding factor in my experience. I would also dispute the reasons you name to justify some nations being better or worse, and the rating...I rather think that the old DomI faction rating by Alex Poger pretty much still stands nowadays, with some minor adjustments (you can google the newsgroup for it).


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