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Re: Poisoned Weapons and Etherealness ???
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i think it is a 11 + 2d6oe throw against the Mr + 2d6oe of the pretender . at least according to the manual . so with 18 mr about 10% should hit . given that when fully swarmed at least 200-300 attacks are made by the sleep vines lets say about 100 hit through swarming so 10% would be still 10 hits = 330 fatigue . i think fighting pan cw carrion beast hordes with sc's only is suicide . even with 24 mr still about 2% of the hits succeed in the mrcheck . and fatigue reduces defense skill of a unit so when you get a lucky early hit already many more sleep vines will hit you from swarming . and you get some damage through the normal attacks or trampling by the larger carrion beasts probably too . carrion beasts are problably one of the really few types of creatures where it isn't good to attack with scs . the other kind of troop were this is as severe are vampires imho . so attack both with holy pyre / wither bones and a meat wall http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Poisoned Weapons and Etherealness ???
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And, for the record, I agree that with a 25% chance to hit the non-magic-but-still-poisoned attacks of tritons are the cause for your dead ethereal unit. |
Re: Poisoned Weapons and Etherealness ???
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clearness the following test would give : use a 0 encumberance sc like a vq or pod . then try to bring it up to 35-40 protection and let a friend attack you this sc with lots of carrion beasts . then watch the battle : if you get about 30-40 fatigue with each hit it is most likely an . if you get about 20 fatigue with each hit it is most likely ap . if you get only rarely 1-5 fatigue then it is a normal attack . unfortunately this is hard to test . |
Re: Poisoned Weapons and Etherealness ???
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