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Re: Opinion on Planets
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So if you export your settings when you make a good planet, you can come back and export a texture map to use in se5 when you're making your mods. Neat eh? See the sample below for where the export psp layers button is in lunarcell.. http://69.56.133.54:81/threads/uploa...879-_Luna1.jpg Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Opinion on Planets
Interesting, David (and Raging).
I should really look into getting something better than what I have. Something more dedicated to planet creation than the tools I've been "getting by" with (Universe, Mojoworld, and Vue). Are you saying, David, that Lunarcell is part of the "Space Bundle"? |
Re: Opinion on Planets
Beautiful images! Now, can you make a series of them showing slightly different views of the whole planet in a 'strip' like the shields animation so we can have rotation? http://forum.shrapnelgames.com/images/smilies/happy.gif
There's more ways than 3D models to get rotating planets! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Opinion on Planets
Thanks everyone, i'm glad people like them.
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Re: Opinion on Planets
Hmmm... a while back I wrote a program to generate planets as Povray scene files, would anyone like me to dig that out again and modify it to generate animations, since Povray can do animations as well? The planets look rather cartoony but I'm sure they could be improved http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Opinion on Planets
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The other program I use for 'rendering' is Bryce 5 from Daz3d. very good raytracing/landscaping/rendering package. It allows you to import many 3d file formats to include in your scenes. There are a few good examples of Bryce over at spaceempires.net (in the gallery section.) an underwater colony I did and the Crash Site scene were both done in Bryce. Have fun, and have a great day, Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif Edit: http://69.56.133.54:81/threads/uploa...eLunarcell.jpg Here is an image of a planet made with lunarcell and exported as a texture map (PSD Layred image converted to a .bmp) imported into Bryce and mapped onto a sphere. Right off you can see the difference, the lunarcell Version has more debth and detail, while the bryce rendering does have the texture but looses the detail. You might say Bryce sucks, or why not just use lunarcell. well lunarcell while making great 2d planets has no option to rotate the image. once converted to a texture map and placed on a 3d sphere it can be rotated, resized, and otherwise manipulated. There might be a way to add a 'bump-map' to the Bryce rendering but I didn't learn how yet. Anyway I digress, I just wanted to give you a 'visual' aide on how lunarcell could be used to make texture maps for se5 planets or Starfury. I won't turn this into a discussion on the pros and cons of 2d vs 3d. they each have their good and bad points. Nuf said, Cheers again, http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Opinion on Planets
nice looking, where can i get a link to DL some planets like that? before you say make them yourself i have 0 skills in that area http://forum.shrapnelgames.com/images/smilies/happy.gif
Emperor Fritsch the Dense |
Re: Opinion on Planets
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David. I Have to admit there i prefer bryce. Lunar cell, although it does add texture i think they look terrible (not all the time, some textures it adds are very nice, but the one below is not that good) and also the clouds are quite nasty if they have an edge. It can be limited, as you can see in the ones i did i tried to keep the texture to a medium where it wouldn't look too bad. I do have a program called Terragen which renders planets but have yet to use it. I'll be trying it out soon so I'll give everyone an update there. If anyone has a list of Planet types i need to render please contact me so i can get started. |
Re: Opinion on Planets
Hello, again
The main point that I was making is that you can use LunarCell to make Planet textures for use in 3d Apps or games. You'll notice that the sample below is in the right size and form as the planet textures in Starfury. (which is the same engine used in SE5) So, if you want to creat all new planets, making textures for them is a cinch with Lunarcell. http://69.56.133.54:81/threads/uploa...nettexture.jpg FYI 2.0.. this type of texture can also be mapped onto a sphere created in any 3d app. (ie Anim8or which is free) then rendered in that program. bryce is not the end-all be-all of programs, it's just my app of choice for rendering. Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Opinion on Planets
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http://69.56.133.54:81/threads/uploa...m_secttype.png So, images need to be made to make these balanced. http://forum.shrapnelgames.com/images/smilies/wink.gif At the very least, enough to get the same number for each size of planet for each type and atmosphere... |
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