![]() |
Re: equipment configurations for supercombatants (
Quote:
|
Re: equipment configurations for supercombatants (
Quote:
|
Re: equipment configurations for supercombatants (
Well, more than against undead think against Lifeless, like AE Ermor (but usually ppl play SG), or if you know the enemy is going to summon mass of skellies you can go for Flambeau (as someone told) or Demon Whip, or every weapon that could do a small area damage.
But you need to replace 2 items with a renvigoration item and a regenerative item, or they'll risk to get killed in the long stand since they can't exploit the draining life weapon. |
Re: equipment configurations for supercombatants (
Quote:
Someone upload a savegame file if you manage to do this! |
Re: equipment configurations for supercombatants (
Quote:
|
Re: equipment configurations for supercombatants (
Quote:
since wished natarajas should be no gods it should be very possible to have some fully equipped natarajas on turn 50-70 in sp when playing atlantis and you hoard severe clams http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: equipment configurations for supercombatants (
Quote:
sorry couldn't resist http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: equipment configurations for supercombatants (
Quote:
- Kel |
Re: equipment configurations for supercombatants (
Quote:
for instance, a favorite pretender scheme would involve a pretender with: A drain life weapon, Blood Thorn if possible because its one handed. Charcol shield, For the intrinsic fireshield, the prot and def bonus doesnt hurt, but a fireshield is great for taking out chaff. Starshine Skullcap, For the MR. MR = Good. Very good. Jade armor/ Hydra Skin, If i need Quickness then go with the Jade Armor, if i need poison resist or regen then go with the hydra skin. I like regen, not for the HP so much as the reduced chance to get an affliction. Flying boots for mobility/ boots of quickness for quickness Amulet of Luck, Antimagic Amulet Both are cheap and effective. The spells i like to cast, which are almost all defensive in nature: Quickness Breath of Winter Mirror Image Air Shield Mistform Summon Earthpower (gives rejuve if your missing it) Invulnerability/ironskin Body Ethereal Luck Twist Fate Astral Shield Fire Shield Soul vortex My favorite combination on an SC pretender would be something like 4-6 air, 2 water, 2-3 earth, thereby avoiding the vulnerability to magic duel, and capitalizing on the number of mirror images. I currently have a game going where i have about 10 niefel jarls running around with a N9 blessing and a standard loadout of Wraith Sword Possibly flying boots Antie Magic Amulet Lucky Pendant They are all set to cast quickness, bless, breath o winter, and while i've lost a couple (stupidly tried to retake a manikin province with only SC's) They have steamrolled over all other indeps and i have yet to see an affliction pop up on a single one. This is on Faerun btw, so i already have a goodly number of provinces. |
Re: equipment configurations for supercombatants (SCs)
[general]nice new forum http://forum.shrapnelgames.com/images/smilies/laugh.gif bad that i lost my old email & login though http://forum.shrapnelgames.com/images/icons/icon9.gif
[on topic] endgame favourite sc's configs are usually some kind of blood mage for me with atleast 1 bloodmagic and 2 fire magic. equipped with hydra armor(10N), boots of reinvigoration(5N) 4 reinv, heart of life(20B)10 reinv, amulet of resilience(10N)5 reinv, scultuva vsomething(?A?E), demon whip(5F5B) first spell is phoenix pyre then blood vengeance if you have researched blood 9 and has bloodslaves on itbut it isn't necessary. then watch it defeat every army sent against it until it has so many afflictions it can't move almost. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
All times are GMT -4. The time now is 11:54 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.