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Re: PBW - Loosers Who Quit
<font color="red"> Keep the language PG please. </font>
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Re: PBW - Loosers Who Quit
I had a similar situation once. My empire was classed as dead but I still had a few cloaked ships. I moved behind the enemy lines and started to attack his undefended colonies. My ships were the Last survivers of my empire and were forced to become guerillas. Of course I didn't take into account that with no empire they ran out of maintenance. Is this fair or annoying? (the striking after dead I mean).
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Re: PBW - Loosers Who Quit
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Re: PBW - Loosers Who Quit
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But quitting players are a fact of life we will all have to contend with and if you want to avoid that just request Grandpa Kim's seal of approval. |
Re: PBW - Loosers Who Quit
The only times I've left games has been when something came up in RL. In each case I've informed the GM and even found replacement players in a couple of instances. In fact, I'm in one game where I told the others I have to leave about 3 months ago and I'm still there... waiting for a replacement as I've got a respectfully large empire and the mod doesn't support AI play very well.
I can agree with the frustration of a quitting player who does not inform anyone. Some of the funnest games I've played have been a fighting retreat to zero. In one instance, my ship designs were vastly superior to my enemies (toot toot), but he had shear numbers. IIRC he needed to out-number me 5 to 1 to hope to defeat me in combat. Of course, I had put so much research into ship components to get that way that my planetary defense's were nearly nil... which is why I ended up in the situation I was. But man, I've never had so much fun losing before. |
Re: PBW - Loosers Who Quit
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Kana |
Re: PBW - Loosers Who Quit
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Otherwise, my style is similar: even if defeat is inevitable, do as much damage as possible to your most hated enemy, making it easier for his next enemy. I would never stop playing as long as I have a single ship left and the game is not otherwise decided. And suicide and guerilla operations are perfect instruments for the weak underdogs. I could meet the same player again in another game, and he might think twice about attacking me then, even if he was victorious http://forum.shrapnelgames.com/images/smilies/cool.gif In a multiplayer game, I always feel deprived if I attack someone and he drops out after the first assault. Not because I like to play cat-and-mice games with someone who has no chance. But if there still is a chance to destroy some the invading fleets and to substantially stall the advance, dropping out makes it way too easy to collect the booty fast while already advancing to the next war with the same fleets. And I rather like a hard-won victory than one that was nearly handed to me on a silver plate. On a second thought, Randallw, do not take this gibberish of resisting to the end seriously for NGC4 http://forum.shrapnelgames.com/images/smilies/wink.gif. |
Re: PBW - Loosers Who Quit
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Goz: You made my personal never play list. |
Re: PBW - Loosers Who Quit
Just my 2 cents...
There are more ways to have fun in a game even if you are loosing. Doesn't mean you have to annoy everyone and draw it out by hiding a cloaked ship somewhere, but loosing one fleet or an important sector does not mean you can't fight back and have a good time. That is what adds spice to the game, fighting back from unsurmountable odds. |
Re: PBW - Loosers Who Quit
Hmm, I didn't really mean to open a can of worms here. My own personal choice is to play on till I can do no real damage to my opponent. Then I ask the owner to "finish" my empire. I like to keep playing because I always seem to learn more in a loss than in a win, in fact, a win makes me cocky and everyone likes to whack a cocky SOB. http://forum.shrapnelgames.com/images/smilies/shock.gif
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