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Re: OT: Anybody know how to do screenshots in Wing
Quote:
http://www3.telus.net/funnybnz/Box-Wing Ship.png What is this 'TOO much fun' of which you speak? AT, DOGA good, Wings better! |
Re: OT: Anybody know how to do screenshots in Wing
Narf, you could make Doga parts for Atrocities with Wings so his shipsets could look a bit more varied... I've been wanting to do that myself but I really don't know what kinds of parts to make, and converting them to the proper format is a bit of a pain - Wings doesn't natively support .DXF, which is the only way to get new parts into Doga, so we'd have to export our parts as .OBJ or .3DS or something and convert them with some converter tool... http://forum.shrapnelgames.com/images/icons/icon9.gif
BTW, hasn't Atrocities "retired" from shipset making at least a few times already? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: OT: Anybody know how to do screenshots in Wing
Their coming to get you...
http://www3.telus.net/funnybnz/Neat Spaceship.png /me pokes AT and points at E.Coli's post. |
Re: OT: Anybody know how to do screenshots in Wing
Hey Narf... check this out
http://news.povray.org/povray.binari...ovray.org>/ If you export your models to Povray, here's a way to autogenerate UV textures for them from something called procedural textures, which IMO are a lot more flexible and easier to work with, not to mention having no ugly seams! http://forum.shrapnelgames.com/images/smilies/cool.gif Just don't smooth everything so much, because this method is REALLY slow - even the sample 750 triangle model provided with the technique took several minutes on my (admittedly dated) P3 1.2GHz machine... http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: OT: Anybody know how to do screenshots in Wing
Ok, so, uh, what do I do with that? It didn't seem to say.
Thanks. |
Re: OT: Anybody know how to do screenshots in Wing
Well it's kinda tricky actually... you basically have to run Wings' UV mapper on your model, export it to Povray format, then put your mesh data (the verts, faces, uvs, etc. that you see in the arrays) in the place of the mesh data that's in the sample, in the format specified in the sample (you have to get rid of the numbers that aren't in angle brackets) and render the modified sample with Povray... actually I did it a bit differently but this way is easier to explain that include files and stuff http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Anybody know how to do screenshots in Wing
Input 500 peices of mesh data? http://forum.shrapnelgames.com/images/smilies/shock.gif
Uh, thanks anyway, but I think I'll just export it to milkshape and go from there. |
Re: OT: Anybody know how to do screenshots in Wing
Well you can copy and paste as much as you need to... [img]/threads/images/Graemlins/crazy.gif[/img]
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Re: OT: Anybody know how to do screenshots in Wing
Povray format is copy-pasteable? Ok, now how do I get wings to export to Povray? I looked at the export function and didn't see that option.
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Re: OT: Anybody know how to do screenshots in Wing
You need a plugin, but the plugin only works with the stable Version, not the development Version. Get the plugin here: http://www.midcoast.com.au/~rgcoy/software.html
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