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-   -   Experience the impact! (http://forum.shrapnelgames.com/showthread.php?t=20448)

Agrajag August 19th, 2004 07:46 PM

Re: Experience the impact!
 
Quote:

Kel said:
I find that experience has a tremendous impact on the effectiveness of my succubae.

For some reason, this was not in the poll...

- Kel

Aren't Succubae summonable?
If so, they are in the poll... (check the SC section)

Chazar August 20th, 2004 09:05 AM

Re: Experience the impact!
 
Quote:

Cainehill said:
As far as units getting to 5th level experience - I've certainly never seen anything over 3 stars on a troop, and that was with Pangaea.

While I have often thought that experience benefits could be somewhat improved, I'm not sure what it would do to balance - would it make hordes of militia / LI too much more valuable, compared to bigger, "better" units?


But that is what I meant: Experience is nice for commanders & summons (@KEL: succubae included - your're somewhat obsessed by your succubae, aint ya? http://forum.shrapnelgames.com/images/smilies/laugh.gif). For normal units, one rarly notices, especially since one seldom sees an ordinary unit with 4 or 5 stars. So if they are so rare, one would not expect to see hordes of super-trained-milita-men-task-forces as well, but since its a rare thing anyway, it should be good. Like those 4th level sites: They are pretty rare but pretty good...

-

Hmm, but the polls seem to argue against me. So I wonder about the following: Do you sort out your experienced critters to built special veteran squads?

I've read somewhere that 'e' (or 'x'?) should select all experienced unit in a squad, similar to pressing 'w' to select all wounded, but while 'w' works fine, neither 'e' nor 'x' does ever something although there are 1 or 2-star units in the squad. What am I doing wrong here, or is that key simply not working anymore?

Kel August 20th, 2004 11:11 AM

Re: Experience the impact!
 
Quote:

Chazar said:
(@KEL: succubae included - your're somewhat obsessed by your succubae, aint ya? http://forum.shrapnelgames.com/images/smilies/laugh.gif

That was my first succubus joke !
Not saying no but still, just thought i should weigh in on the importance of experience with that particular unit =P
Quote:

Chazar said:
So I wonder about the following: Do you sort out your experienced critters to built special veteran squads?


On a more serious note, I don't generally look at the experience or afflictions of normal troops unless it is a somewhat fragile, but big, unit at that time in the game, like an elephant for example. Even then, only if I had a smaller force and was trying to judge if they were sufficient to fight a certain fight.

- Kel

Chazar August 20th, 2004 11:22 AM

Re: Experience the impact!
 
Quote:

Kel said:
Not saying no but still, just thought i should weigh in on the importance of experience with that particular unit =P


http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif (BTW: Is summoning a succubus really worth it experience-wise? If I think about the experience of 55 blood slaves...)

mlepinski August 20th, 2004 12:35 PM

Re: Experience the impact!
 
I think it's important not to discount the Attack and Defense bonus for normal troops. Of course it doesn't matter if I have one experienced infantry-man because he'll just die to arrow fire or some such thing. But if I have an entire batallion of experienced infantry against a batallion of opposing inexperienced infantry, then I think the experience really pays offs. When ALL of my units are 10-15% more likely to hit and 10-15% less likely to be hit I feel that there is a tangible effect on the outcome of the battle.

I might support some minor tweak to experience (like maybe capping regular unit experience at 3 stars instead of 2) but feel changes proposed in this thread are too extreme.

- Matt Lepinski :->

Arralen August 21st, 2004 08:49 AM

Re: Experience the impact!
 
Quote:

mlepinski said:
I might support some minor tweak to experience (like maybe capping regular unit experience at 3 stars instead of 2

The unit XP is not capped at all!
It may be hard to keep an ordinary unit alive through 10x battles and have it score kills so it can get enough points for three or more stars, though ...

Cainehill August 21st, 2004 10:58 AM

Re: Experience the impact!
 
Quote:

Arralen said:
Quote:

mlepinski said:
I might support some minor tweak to experience (like maybe capping regular unit experience at 3 stars instead of 2

The unit XP is not capped at all!
It may be hard to keep an ordinary unit alive through 10x battles and have it score kills so it can get enough points for three or more stars, though ...

Doesn't necessarily have to get kills for 3 stars; I've satyrs with 3, and they certainly don't get many kills, they're just there for a number of battles. And there's always the magic site that gives experience - I'm pretty sure it gives it to the commander who enters, and to the troops being led.


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