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-   -   My demonbred (http://forum.shrapnelgames.com/showthread.php?t=20449)

DLC1 August 20th, 2004 07:21 AM

Re: My demonbred
 

Quote:

dying that many times they're usually going to pick up a cornucopia of afflictions, effectivly neutralizing themselves in the process.

as long as it isn't feeblemind it's ok http://forum.shrapnelgames.com/images/smilies/happy.gif

the dusk elder would work i suppose cause of staff of storms, that he can melee your dusk elder to death.

DLC1 August 20th, 2004 07:26 AM

Re: My demonbred
 
the astral mage would be meleed to death before he has time enough to cast enough soul slay to succeed i'd think.
dunno if the arch devil would be able to survive two or three phoenix pyre's, they do around 50 damage each or something i think.

Boron August 20th, 2004 10:15 AM

Re: My demonbred
 
Quote:

Cheezeninja said:
I tend to avoid phoenix pyre with SC's, because while they may win one battle, after dying that many times they're usually going to pick up a cornucopia of afflictions, effectivly neutralizing themselves in the process.

[edit]

Oh, and a dusk elder with Staff of Storms and skull helm set to cast drain life, drain life, drain life, drain life, drain life.

or possibly a dwarven smith with SoS and earth boots set to cast summon earthpower, petrify, petrify, petrify, petrify.

it seems perfect for the immortal pretenders .
they don't need to care seriously about wounds .

alexti August 20th, 2004 10:59 PM

Re: My demonbred
 
Quote:

DLC1 said:
the astral mage would be meleed to death before he has time enough to cast enough soul slay to succeed i'd think.
dunno if the arch devil would be able to survive two or three phoenix pyre's, they do around 50 damage each or something i think.

I've done few experiments:
--------------------------
Arch Devil:
- Blood thorn
- lucky coin
- starshine skullcap
- no armour
- boots of quickness
- amulet of magic
I've started with more equipment, but it's not needed. First of all, demonbred can't cast blood vengeance, because after the phoenix pyre, arch devils flies-in and kills demonbred causing explosion which kills the blood slave. So I had scripted AD to Hold-attack to let demonbred cast blood vengeance. In almost every attempt demonbred was killed in every round and he has rarely lived beyond 3rd round. explosion deals something like 4-8 points of damage to AD, so AD's hitpoints are actually growing in the process.
--------------------------
I didn't have any S2 mages in my test game, so I've tried
Lamia Queen S2D2N2 (empowered to S2, too much trouble to roll one).
- Rune smasher
- lucky coin
- wraith crown
- rainbow armor
- boots of quickness
- spell focus
- amulet of antimagic,
4 astral gems
scripted to soul slay x 5.
All 6 battles went to lamia queen. 3 kills, 2 times demonbred routed and one time LQ has charmed demonbred ;-)
Scenario was more or less similar: while demonbred was casting spells and dealing with undead horders LQ would land one or 2 soulslays, which would either result in demonbred death or route. The 6th battle was actually developing the most favourable for demonbred, because LQ couldn't land soul slay, but after running out of scripted spell AI has switched tactics and casted charm http://forum.shrapnelgames.com/images/smilies/happy.gif

I suppose nature mage could employ charm x 5 tactics.
--------------------------

DLC1 August 21st, 2004 06:47 AM

Re: My demonbred
 
mr seems to help alot vs generic magic damage then?

Boron August 21st, 2004 08:13 AM

Re: My demonbred
 
Quote:

DLC1 said:
mr seems to help alot vs generic magic damage then?

probably the generic damage is neither an nor ap .
something like 25+ e.g.

this would declare why the arch devil in alextis test lost some hp but not many .

i will hopefully test ph�nix pyre today afternoon myself too so i might be able to guess then which kind of damage it is http://forum.shrapnelgames.com/images/smilies/happy.gif

Yossar August 21st, 2004 08:21 AM

Re: My demonbred
 
Quote:

DLC1 said:
mr seems to help alot vs generic magic damage then?

No, not at all. Don't feel like testing it now but Phoenix Pyre damage may be lessened by armor and I don't think it's all that much damage in the first place. In response to another question, IIRC correctly Pyre does 20 or 25 points of fatigue damage to the caster when he dies, but that's easy enough to test if you really want to know.

Edit: And blood vengeance isn't very good against anything with decent MR (such as any properly-outfitted SC) because the spell gives you the easily-resistable "Blood Vengeance +0). Anything attacking takes no damage if they resist the spell. The innate Blood Vengeance of something like a Vastness or a Doom Horror is a bit better at something like +2 or +3.

PDF August 22nd, 2004 08:07 AM

Re: My demonbred
 
Oh well, one good Bow of Botulf shot maybe, shooter being anything with increased Precision ? http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/happy.gif


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