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Re: Poll: morale and routing
If only that were the case. I've seen a lot of undamaged morale 30 ice devils rout when a single PD archer gets killed - whatever the negative modifier for watching your comrades die is, it can't be that big. I'm inclined to believe those who tell me that it's an automatic rout (and there's no distinction between his troops and other commanders' troops).
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Re: Poll: morale and routing
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Re: Poll: morale and routing
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use esben's suggestion about being surrounded, making SCs weaker. then, bring back the old dom I attack commanders battle option, to make battlemages weaker. then, poof, typical recruitable troops become more useful, and maybe the AI's massed armies strat might actually work. |
Re: Poll: morale and routing
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You've made an interesting suggestion. It just has about as much of a chance of ever happening as we have of ever seeing a major UI change. Snowballs in Abysia, anyone? http://forum.shrapnelgames.com/images/smilies/skull.gif |
Re: Poll: morale and routing
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I'd say that yes, the SCs _should_ still pay attention to their troops, mostly. IMO, it's only that summoned creatures shouldn't count / matter for making commanders rout, whether it be the Moloch's imps, or the single phantasmal warrior one of the mages stupidly summons after hir script runs out. That, and possibly some changes to what happens when a commander dies in an all-commander force - force a morale check on each death, since if there are nothing but commanders then some friendly casualties might be expected. |
Re: Poll: morale and routing
Although I agree with Magnate and his description (I think the vision is: Big, bad, ugly Beast has his "army" of rabble which would just as easily jump on a sword and slay itself as run into enemy ranks -- Tolkien did some good descriptions of the Commander/Grunt psychology here), I think the current system must remain as it is until Dom3 comes around for balance reasons. If there were no autoroute, it would make certain scenarios (e.g. Wrathful Skies, Big Bad SC) overwhelmingly powerful, and that is a Bad Thing, since everyone would just rush to duplicate some form of overwhelmingly powerful scenario and the whole game would become a cookie-cutter boredom producer.
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Re: Poll: morale and routing
well it already seems to me that the game is nothing but a race to the ice devils/ air queens...
but im just a n00b |
Re: Poll: morale and routing
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So, when the commander's troops are gone, no matter whether he brought any along or not at the start of the battle, he should rout fairly easily. But he should rout on his own, not because one measly point of PD has disapeared. The absence of troops should be nothing more than another strong factor in whether or not he will rout. Have him subtract 5-10 morale points or something like that because he has no army, regardless of whether it was killed in battle or he had none to begin with. The current routing algortihm seems busted to me, despite the fact that people have figured a way to take advantage of it. Of course people want the status quo so they can continue to use the cheap flying SC strategy and not have to bother with the mundane and expensive thing like having an actual army. This is just another of the reasons the AI plays poorly. It tries to build a real army, which does not work overly well against the lone SC attack, especially the SC pretender strategy. |
Re: Poll: morale and routing
I completely agree with Panther here. As a TBS game vet, thats the only flaw buggin me with Dom2 so far. Lets have 2 exactly similar SC facing each other : - one is alone - one is grouped with some small unit(s) The one with extra small units will be the one routed. (as soon as the small unit gets killed) I can't see any common or roleplaying sense here. |
Re: Poll: morale and routing
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and a lone sc has no chance against an antisc-sc or against a sc killer brigade . while the sc with troops has good chances to win against them . |
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