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-   -   Aquatic? (http://forum.shrapnelgames.com/showthread.php?t=20602)

The Panther August 28th, 2004 09:43 PM

Re: Aquatic?
 
I think she meant resources for building troops, not magic sites.

But underwater forts are good for a temple, lab, and dominion push.

Gandalf Parker August 28th, 2004 11:01 PM

Re: Aquatic?
 
Quote:

Arryn said:
Quote:

Gandalf Parker said:
Why would a land nation want a fort underwater?

Beats me. There's really not much use for them. Water provinces have poor resources, and tritons fly, so the defensive aspects of the forts are almost nil once the walls have been breached, which is easy to do.

It was also abit of a bait question. Ive seen people who seem to play with almost no indept troops. They want to build castles in order to keep moving along with armies of national troops only. I wasnt sure if they realised that even if you had an underwater castle, you can make national troops but they drown right away. http://forum.shrapnelgames.com/images/smilies/happy.gif

Tuna August 29th, 2004 01:05 AM

Re: Aquatic?
 
Quote:

Gandalf Parker said:
Why would a land nation want a fort underwater?



Caelum that builds an underwater fort and relocates all his mages there gets full protection vs all overland spells quite cheaply. Very efficient in the very late game, as you can place all your clams there. Should someone try sieging it you can always break the siege with some mages/chaff.

Sheap August 29th, 2004 05:44 AM

Re: Aquatic?
 
This tactic is of course not only available to Caelum, Ermor and Pythium can do it just as well (Ermor even better, because their troops are almost all amphibious, and they are cold immune like Caelum). But in reality dome spells are a better defense than being in the water.


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