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Re: Best Ulm troops early/mid? ArmorPierce v Armor
No, fatigue only comes when units do close combat attacks, or cast spells. Marching doesn't cause fatigue. Still, the heavy plate does cause fatigue that can make the chainmail Ulmish infantry better in some situations than the plate infantry. Also because you get more of them.
They're all tough, so when you need more numbers, like at the beginning, I tend to go for the fastest builds: Maul/Axe Chainmail troops, with some shield/mail troops to block arrows. PvK |
Re: Best Ulm troops early/mid? ArmorPierce v Armor
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there is base encumberance , lowest value melee encumberance , midvalue . and spell casting encumberance , highest value . so do you get the base encumberance then by missile weapons like bows ? |
Re: Best Ulm troops early/mid? ArmorPierce v Armor
No. Base encumbrance is the encumbrance of the unit when it is nude. Encumbrance values of equipment are added to this to get effective encumbrance.
PvK |
Re: Best Ulm troops early/mid? ArmorPierce v Armor
.. and twice the equipment encumbrance is added to get the effective spellcasting encumbrance.
So wearing heavy armor is a no-no for a spellcaster, usually. |
Re: Best Ulm troops early/mid? ArmorPierce v Armor
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Re: Best Ulm troops early/mid? ArmorPierce v Armor
I didn't think to add, "... for units that don't run on wind-up springs ..." http://forum.shrapnelgames.com/images/smilies/happy.gif
PvK |
Re: Best Ulm troops early/mid? ArmorPierce v Armor
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Re: Best Ulm troops early/mid? ArmorPierce v Armor
I like the arbelists a lot, especially for beginning expansion. They do immense damage...the problem being that they can hurt your own troops, so I usually set them to 'fire archers'.
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Re: Best Ulm troops early/mid? ArmorPierce v Armor
The key thing with missile troops is to put them on your wings (flanks) firing towards the enemy (the AI almost always places its troops along the centerline). That way, your missileers won't be directly shooting over (or into the backs of) your own troops. The "firing archers" command is nice for making sure your volleys try to avoid your own troops, but it also has the drawback that it won't cut down the number of enemy troops charging your own, nor hurting them so they'll fail morale faster. I find that very frequently the enemy unit charging me will break morale and rout just as it's reaching my front line, due to the massive storm of arrows coming from both of my rear flanks. It's quite nice when they do that and your own swordsmen don't have to risk their skins, the archers (and mages) having done all the dirty work. It's especially important as Caelum, since the winged folk aren't even remotely (except for iceclads) as tough as Ulms are.
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