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-   -   PBW- New Game (http://forum.shrapnelgames.com/showthread.php?t=20678)

TerranC September 6th, 2004 04:37 PM

Re: PBW- New Game
 
Count me in.

Gandalph September 6th, 2004 05:00 PM

Re: PBW- New Game
 
Quote:

tesco samoa said:
We also need these players to no look at the mod files they are getting.

http://forum.shrapnelgames.com/images/smilies/Sick.gifWow, this is impossible to enforce. http://forum.shrapnelgames.com/images/smilies/Sick.gif
Many people here are honest, like myself[img]/threads/images/Graemlins/icon17.gif[/img], but not everyone can be trusted. http://forum.shrapnelgames.com/images/smilies/frown.gif

Fyron September 6th, 2004 05:08 PM

Re: PBW- New Game
 
So only admit those players that you feel can be trusted...

Kana September 6th, 2004 07:13 PM

Re: PBW- New Game
 
I would like to be considered...Sounds very interesting...I only have 3 PBW on my plate right now...and one of those maybe gets a turn run once or twice a week...So another game would be great right now...

Kana

Unknown_Enemy September 6th, 2004 07:16 PM

Re: PBW- New Game
 
If there is still some place left, I would really like to join.

tesco samoa September 6th, 2004 07:34 PM

Re: PBW- New Game
 
the game itself will not be starting for a few weeks as we need to get the game set up before hand.


The reason for this setup time is due to story. The seiv stock that you all know is not changing too much. But there will be some changes.

And the mod will evolve during the game due to story telling and ingame events that happen.

tesco samoa September 7th, 2004 02:02 PM

Re: PBW- New Game
 
Ok The concept of the mod has been figured out.

Now this is how it is going to go for everyone who is interested.
1. Post again that you are interested in playing and that you will follow the rules that are listed for this game.
2. Using PVK Balance mod create a 3000 point race and send it to me.

3. Now taking the info from your races the mod will be created.
This process will involve creating unique tech trees for each race based on the following ideas...
What advanced traits are picked, Descrpiton info , history and other info that you supply. The greater the info the more detailed the mod will be.
Also The mod will be using the Neo-Ships , PVK Balance and the colony mod. If your race set does not have the Neo-SHips standards we will use the neo ship builder to create your updated ship set and upload it to pbw for people to download.
Also. Your Racial traits in the stock game will not be available. If your race Picked Organic and Temporal a unique tech tree will be created for your race to use combining the techs and componets into your race's unique tech tree. That only your race can research and develop.
Another part of this mod will be that it will use max ships and max units. The max units will also equal how many units can be deployed to one space location.
All races will have the the basic levels of tech they can research. But to research the higher levels of units , ships , resource creation , intel , research will require you spend points during the race set up to gain access to them.
Ie. Mine technology will go 2 levels for everyone. But to gain access to levels 3 and above you will have to select Advanced Mine Laying for 300 points to open up those techs.

The Racial Trait for each race will cost points as well. If your race has 3 stock advanced racial traits it will cost 3 times more than the race that only has 1 stock advanced racial trait.

The Talisman will be available but it will take many levels to gain use of it.


This mod will be done in such a way that it is only benifical to trade races with other players to simulate rp or if you wish to have a few stock planets that take on the benifical characteristics of that race. It will not greatly change the size of planets. Also most techs will be unique so trading technology will only work occasionally on universally wide techs. I am guessing that about 90% of all tech will unique.

The mod will also be set up that remote mining will be powerful enough for empires to use so they do not have to rely on trade and research treaties with everyone. Trade and reseach treaties max will be reduced to 5 %

The hope of this is to create an enviroment where empires will need to trade resources , have the ability to build ships and units to sell to other races due to the uniqueness of the game.

The over all story of the game. Will be written into the mod. There will be unique techs that come available as the game goes on and races reach certain milestones in their development that will slowly open up the story of the universe. There will also be ancient hints and descrptions written in the plant descriptions and system descriptions.

As you can see this mod will take a few weeks to set up.

And it will be a unique gaming experience for everyone involved.

A forum will have to be set up as the game will require ingame RP and Posts to carry on the story line.

All WTF questions must only be asked to the game admin as they may ruin the story to the other players.

The Mod will be close to stock in a way that as a seiv player you will not be lost in figuring out how to develop something but it will also be different enough to create a sence of a new style game and empire advancement.

When this mod is created. You will have to recreate your empire using the mod.

Then the game will start.

The rules for the game will be.

1. The game ends when everyone left in the game feels its time to end it.
2. No looking at the mod files
3. No Posts that reveal infomation that has been given to your empire as For Your Eyes Only
4. If you miss 4 turns without notice and the game admin has been notified a temp replacement player will be assigned to take over your empire.
5. The temp player will play your empire for a max of 15 days or 10 turns.
6. If you met rule 4 and then rule 5 is met a perm. replacement player will take over your empire.
7. If you miss 10 turns in a row and the game admin has been notified then your empire will be assigned to a perm. replacement player.
8. This game will not be included in the Ratings system.
9. There will be no pre game planned alliances.
10. Admin decisions will be final.
11. Players must always keep an upto date password on the PBW server.
12. When the game is over a Story will be created telling the universe's story. All RP's that occur may be included in this story and will become under the ownership of the game. If the story is deemed good enough to publish then I will activelly seek to publish the story.


So now everyone has some questions

Post away

Remeber we need Empires to play the game. Temp Replacement players and Perm Replacement players.

State what positon your interested in playing and create your empire and send it to me.

Only 7 or 8 empires will be included in the game.

Allow time for the mod to be developed.

If this game is a success another one will be created in the late fall.

If anyone else wishes to create a game based on the mod that is created go ahead.

If anyone else wishes to create a similar game to this. Go ahead.

Captain Kwok September 7th, 2004 04:01 PM

Re: PBW- New Game
 
Sounds fun.

Count me in. http://forum.shrapnelgames.com/images/smilies/cool.gif

AMF September 7th, 2004 04:18 PM

Re: PBW- New Game
 
Ok, I'm in. God help me.

Thanks,

Alarik

Gandalph September 7th, 2004 05:28 PM

Re: PBW- New Game
 
As you said, Tesco

"Gandalph
commited thats fantastic."


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