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-   -   A question on Atlantis (http://forum.shrapnelgames.com/showthread.php?t=20696)

The Panther September 4th, 2004 05:26 PM

Re: A question on Atlantis
 
I just checked my Atlantis game. I have 8 deep seers with the double randoms as follows:

1F
1S
2D
1N
3B

Since this is 7 of 8 for sorcery over elemental, I am definitely inclined to agree with Yossar that sorcery is more common.

I would consider yourself lucky that you got some of the 5 water guys, Frosted, for that looks quite uncommon to me.

Yossar September 4th, 2004 05:48 PM

Re: A question on Atlantis
 
Taking data from 2 games:

Game 1

4B
2D
2N
2S

2A

Game 2

3B
1D
4N
4S

2A
1F
3W
1E

Total

22 Sorcery
9 Elemental

Looks like it's about twice as likely to get a sorcery pick. Interesting.

Frosted Flake September 4th, 2004 09:23 PM

Re: A question on Atlantis
 
Thanks for all the feedback! I just got my turn back and I got a 2a guy. Just what i wanted http://forum.shrapnelgames.com/images/smilies/happy.gif

Huzurdaddi September 4th, 2004 10:15 PM

Re: A question on Atlantis
 
Hmmm, just ran a test.

Conscripted 51 of these really expensive mages.

Fire 5
Water 10
Air 10
Earth 7
Astral 4
Death 4
Nature 5
Blood 6

Looks like of random to me. I *suppose* the W5 guys are really good, but that's a lot to pay.

I would rather have a 1W2S guy that I could use 16 communicants with and be able to cast 8 nifel flames before passing out ( of course the problem is that if the combat runs any amount of time all of the communicants will die ... ahh the one problem with communion ).

Boron September 4th, 2004 10:45 PM

Re: A question on Atlantis
 
Quote:

Huzurdaddi said:
Hmmm, just ran a test.

Conscripted 51 of these really expensive mages.

Fire 5
Water 10
Air 10
Earth 7
Astral 4
Death 4
Nature 5
Blood 6

Looks like of random to me. I *suppose* the W5 guys are really good, but that's a lot to pay.

I would rather have a 1W2S guy that I could use 16 communicants with and be able to cast 8 nifel flames before passing out ( of course the problem is that if the combat runs any amount of time all of the communicants will die ... ahh the one problem with communion ).

nice test .

the 1W2S guy you have already in your Deep Seers though with 3W2S !

CR negates the damage from niefel flames though ?

Graeme Dice September 4th, 2004 10:48 PM

Re: A question on Atlantis
 
Quote:

Huzurdaddi said:
Hmmm, just ran a test.

Conscripted 51 of these really expensive mages.

Expensive? Compare them to Starspawn, Black Sorcerors, Vanadrott's or Panii for some obvious examples.

Huzurdaddi September 4th, 2004 11:03 PM

Re: A question on Atlantis
 
Quote:


Expensive? Compare them to Starspawn, Black Sorcerors, Vanadrott's or Panii for some obvious examples.


They are really expensive. 290 for a non-sacred mage is a lot of coin.

The Panther September 4th, 2004 11:22 PM

Re: A question on Atlantis
 
Yes, I agree that they are a bit too expensive, maybe by 50 gold or so. But it is probably due to the fact that the two randoms is in the same ability, which is much better than 2 level 1 skills in general.

However, no matter the cost, Atlantis has to build them in order to get magic versatility.

Graeme Dice September 5th, 2004 12:14 AM

Re: A question on Atlantis
 
Quote:

Huzurdaddi said:
They are really expensive. 290 for a non-sacred mage is a lot of coin.

Black Sorcerors are F2E2D1?1 and 250 gold.
Pan are N3E2?1 for 350 gold.
Starspawn are S3W1?2 and 280 gold.
Vanadrott are A3B1?1 and cost upkeep like 200 gold units.

Kings of the deep cost more because they have excellent physical stats, so they are much harder to kill than human mages.

Kings of the Deep give you great access to both ritual magic and forging. They give Atlantis the ability to use every path of magic that's available. Voice of Tiamat gives you all the elemental gems. Deep seers give you astral, and the Kings of the Deep give you the death, nature, and blood.

Yossar September 5th, 2004 12:53 AM

Re: A question on Atlantis
 
Kings of the Deep are definitely priced fairly. What other nation can recruit mages with 2 strength of every type? R'lyeh can, but they'll need about eight times as many as Atlantis to do it. Also, underwater provinces tend to have very good income and with lobsters and coral guards, Atlantis is the best at taking them. So they can afford a lot of mages. It would be nice if Kings of the Deep couldn't come with Astral, but it's probably not worth the effort to code in.


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