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Re: Upgrading ships, etc?
One possible snafu - I noticed after upgrading a unit that I was told I needed to repair the upgraded component. Unfortunately, I had not yet researched repair!
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Re: Upgrading ships, etc?
Ah. But you *do* have a shipyard/spaceyard, or did, anyway -- you needed one to refit. Both the facility and the component can repair damaged components; Repair tech just gets you a smaller, more efficient repair component.
------------------ -- The thing that goes bump in the night |
Re: Upgrading ships, etc?
Unless of course you upgrade you shipyard component on a base shipyard http://www.shrapnelgames.com/ubb/images/icons/blush.gif
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Re: Upgrading ships, etc?
Component: Space Yard 1
repairs at least 3 per turn. Unless you've got some sort of mod, any space yard will have some repair ability. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Unless of course you upgrade you shipyard component on a base shipyard<HR></BLOCKQUOTE> Doing that directly is silly. Start with SY1. Retro to SY1 +repair comp. Fix repair comp Retro to SY3 + repair comp. Fix SY3 retro to SY3 only. [This message has been edited by suicide_junkie (edited 23 April 2001).] |
Re: Upgrading ships, etc?
Its silly to do it the second time http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I did this once by mistake to try and put weapons on a base repair ship that I got from crew insurrection. I needed to put a master computer on it to fit the weapons but the upgrade cost was to much so I think to myself, maybe if I upgrade the shipyard first.....oops. |
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