![]() |
Re: First newbie game: first impressions!!!
Quote:
|
Re: First newbie game: first impressions!!!
thx Arryn!
but if I understood correctly, you can only script for the first 5 turns of combat, no??? and I don't want my pretender to leave after 5 turns... anyway, I scripted some spells for my enchantress, and I guess she thinks she can do what she wants, because she didn't listen to me; I wanted her to cast the A1 spell that gives +1 in every paths, twice (is it cumulative, BTW?), and then other spells, but she kept casting, fire shield, astral shield, personnal luck...I guess she was afraid :-) |
Re: First newbie game: first impressions!!!
You can indeed only set up specific orders for the first five turns of the battle. Your Pretender can remain on the field after that, but will do as she wills.
The Summon Storm Power spell (the one you wanted to cast) only works during a Storm. It isn't cumulative with itself, but stacks with other spells increasing your magic paths. Since you are an Astral mage, there is a spell (Power of the Spheres if memory serves) which increase *all* your magic paths by one. I do not recall the school it is in though. If your spellcaster cannot cast the scripted spell, it will cast another instead; she will start with defensive spells, and only when she is done with all these "buff" spells will she start casting offensive spells. However, even her offensive spells can be fairly weak; Air mages are known to love to cast the weaker phantasmal summons even if they have much more dangerous spells in their arsenal. Incidentally, I have sent you a PM; did you get it? There should be a mail icon flashing above at the forums. |
Re: First newbie game: first impressions!!!
lillumultipass,
Usually there are very few reasons for a scripted spell to be ignored unless it's impossible to cast... Did you give gems to your pretender mage ? With no gem some spells can't be cast, and given she has only 2 levels in each path the spells she cast can easily fatigue her very quickly, making impossible for her to continue casting. With gems she would be able to reduce substantially her fatigue, cast more spells, and maybe follow the orders ! |
Re: First newbie game: first impressions!!!
Quote:
|
Re: First newbie game: first impressions!!!
You have a point Deccan. I did go with the assumption that "A" stood for Air in his post, but as you said, there is no evidence about this.
If it was indeed "Power of the Spheres", your Great Enchanteress required an Astral gem to cast the spell; since she creates them automatically, she should have cast the spell (especially if it was her first spell; with Astral 6, she wouldn't have had too much fatigue either). |
Re: First newbie game: first impressions!!!
Yes sorry for the A for "air"!!! Indeed, she was a level 6 Astral mage. She had enough astral gems to cast it many times, but I guess I was lacking fire gems...but I thought I had enough...
Anyway, is the "Power of the spheres" cumulative??? I don't think so, but... As to the "Returning" spell, how can I use it effectively??? Because maybe I can cast 4 offensive spells to boost my army, and then cast returning...but I guess I will miss her on the battlefield... Oh, and BTW, Alneyan, I did receive your PM, I haven't read evrything yet, but thanks a lot! |
Re: First newbie game: first impressions!!!
no...I meant the A for "Astral"...
|
All times are GMT -4. The time now is 03:58 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.