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Re: Are devils worth 7 blood each?
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I say this as someone who has clammed, and who has fevered, and who has had at least something like 40 fetishes and 40 clams going in the same game, with a non-fire, non-water, non-astral nation, without ever alchemizing to build the fetishes or clams. |
Re: Are devils worth 7 blood each?
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Even that isn't really a great comparison because since there are so many different factors that differ between the two but assuming alchemical losses, the cost of speeding up clams beyond your natural water income, and not taking into account reduced gold, pop and research loss from speeding up blood income makes for a flawed basis of comparison. Admittedly, it would be difficult to come up with the losses from speeding up blood production so the obvious thing to do is to not take into account rushed production on either side, in which case, clams pay for themselves faster than soul contracts. - Kel |
Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
Soul contracts don’t give gems; they don’t even give blood slaves. They give devils. They are only worth anything at all if devils are what you need. Its also not possible to set up a exponential growth situation with soul contracts, since you cant turn devils into soul contracts.
The soul contract can never pay for another soul contract for free (as is the case for the 20-turn clam with alchemy. This is a very important difference. Clams give you astral gems, which through alchemy can be used to do almost anything, including get more clams. Soul contracts get you devils, which are only good for flying around and smashing things. Granted this a pretty generally useful ability, but not nearly as flexible as a high astral income. I like devils a lot, but I haven’t found soul contracts are a good investment in a close run game. I’d rather have my devils right now, keeping me alive, or killing off the other guy. |
Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
Once you commit to devils, you are stuck with them. Your opponent will
learn about what you are doing, and will have about ten turns to prepare for them. As someone who was utterly destroyed the first time he faced devils, and who has utterly destroyed any devil hoarding opponent since, I will stick with clams and fetishes, thank you very much. Thank you for bringing back the memory of decimating and routing more than a hundred devils and abysyan intantries with two indy sorceresses and a jade amazonne! And then doing it again, because the guy was stuck with the soul contract strategy. |
Re: Are devils worth 7 blood each?
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The assertion is: *if* you think devils are worth 7 blood a pop then it seems that Soul Contracts return more than other investment types of strategies. |
Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
Devils are easily killed under storm, with massive spellfire or wrathful skies.
Devils aren't so strong ... Stormies are, but they're limited to lightning attack, that could be avoided by Lightn Immunity. |
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