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-   -   I love Arcos!!! (http://forum.shrapnelgames.com/showthread.php?t=20903)

Taqwus September 17th, 2004 02:05 PM

Re: I love Arcos!!!
 
Skeptic prophets can be entertaining, at least if you have a twisted sense of humor. Theoretically, a Skeptic prophet with a Stone Idol, preaching, should have rather interesting effects inside hostile dominion. Unfortunately, they're not very stealthy (+0 ?), and are likely to die easily once caught unless you keep them in border regions only and have 'em set to retreat.

Regarding nation choices, you may want to be careful in games with few players, as some match-ups may be more unbalanced than others. Man versus Carrion Woods Pangaea on a fairly small map, for instance, might be somewhat ugly given that a longbowmen is one of the better basic units for countering CW base undead -- the latter don't have shields or armor, so die easily under massed arrow fire. C'tis Miasma dominion has a nasty diseasing effect, good for defense... but not against undead armies. And so forth. Some will have an easier time than others.

Truper September 17th, 2004 02:39 PM

Re: I love Arcos!!!
 
Quote:

The_Tauren13 said:
Well, it costs you the population, but not the income. So i guess the Last 120 are half-free points... so lets say you get 180 free points http://forum.shrapnelgames.com/images/smilies/laugh.gif

A death scale still costs Abysia income - 2% per tick, just like any other nation. And their income in a death scale
will decline throughout the game due to pop loss. The only benefit Abysia has re a death scale is that their supplies aren't affected. So lets say they get 120 free points - and actually, to my mind its somewhat less than that, as they lose income when their provinces aren't at heat 3 - so they would prefer a somewhat stronger dominion than other nations, to help keep things heated up.

quantum_mechani September 17th, 2004 06:16 PM

Re: I love Arcos!!!
 
Quote:

Truper said:
Quote:

The_Tauren13 said:
Well, it costs you the population, but not the income. So i guess the Last 120 are half-free points... so lets say you get 180 free points http://forum.shrapnelgames.com/images/smilies/laugh.gif

A death scale still costs Abysia income - 2% per tick, just like any other nation.

Really? I'm fairly sure that they don't take a direct income hit from death.

Alneyan September 17th, 2004 06:22 PM

Re: I love Arcos!!!
 
My mistake; Death scales do not alter Abysia's income, except through population loss. They have 133 income with 30,000 inhabitants against 131 income with Death 3 and 29,600 inhabitants, all in the same province.

Truper September 17th, 2004 09:24 PM

Re: I love Arcos!!!
 
Arg - my mistake as well. Abysian income is indeed unaffected by growth/death.

Cohen September 17th, 2004 10:41 PM

Re: I love Arcos!!!
 
Abysya is very weak indeed.
You can take points from heat and death.

You've to bring your provinces to heat 3 unless you want to waste 5 or 10 % of the income.

Your best mages are capitol only, and cost a lot for what they do.

Your infantry is very costy but its morale 10 makes them very breakable. Usually Abysya if rushed find itself to be forced to defend with Pretender and if it can manage to blood hunt his same capitol to summon 2-3 fiends. It happened to me in many games in maps with <150 provinces to get rushed. And you can't replace your loses even if you win at a good rate because your men costs 20 gold and 27/30 resources (don't look at humanbred light infantry, they die without doing nothing full stop).

This makes Abysya really weak in early stage, and is weak both in middle stage.
In late game if it has many devils and soul contracts could be well settled. But it has to survive.

Huzurdaddi September 17th, 2004 11:08 PM

Re: I love Arcos!!!
 
Quote:


Abysya is very weak indeed.


BWHAHAH! That's a good one. No, wait, you are not joking.

Whoa.

Zen September 17th, 2004 11:23 PM

Re: I love Arcos!!!
 
I really can't believe some people. Even their argument seems so ludicrious it has to be a joke.

Then of course they are serious, which makes it even more puzzling.

Kel September 17th, 2004 11:32 PM

Re: I love Arcos!!!
 
Quote:

Cohen said:
You can take points from heat and death.


Heat, obvisouly, is free points but while I take death, remember, it is still a blood nation and every death scale loss is one less slave.
Quote:


You've to bring your provinces to heat 3 unless you want to waste 5 or 10 % of the income.


I tend to take a strong dominion but yes, you are right, initially, you need to raise the heat levels from whatever their starting levels are. Of course, that also makes it hard for others to make use of the land if they take it from you.
Quote:


Your best mages are capitol only, and cost a lot for what they do.


They are expensive...but then you also have more design points which generally translates into more magic/income.
Quote:


Your infantry is very costy but its morale 10 makes them very breakable.

Have you ever used Abyssian Infantry ? No offense, I ask this because if you use them, they are some of my favorite HI out there. They are morale 11 (not 10, the humanbred are 10) with 18 prot. Best of all, they have a heat aura and are immune to heat.
Quote:

Usually Abysya if rushed find itself to be forced to defend with Pretender and if it can manage to blood hunt his same capitol to summon 2-3 fiends. It happened to me in many games in maps with <150 provinces to get rushed.

What are you getting rushed by ? HI alone should serve you pretty well. If you are rushed by someone elses pretender SC, you should expect to use yours but that's true of any nation, pretty much.

Quote:

And you can't replace your loses even if you win at a good rate because your men costs 20 gold and 27/30 resources (don't look at humanbred light infantry, they die without doing nothing full stop).


They are slow to replace, especially if you only have one recruitment point. Still, they are tough, have heat aura and are immune to friendly 'fire'.
Quote:


This makes Abysya really weak in early stage, and is weak both in middle stage.

I don't think any blood nation is weak in the middle game, when you can get ID's and AD's and such out faster (IE, sooner) than almost any other SC, except maybe Bane Lords.
Quote:


In late game if it has many devils and soul contracts could be well settled. But it has to survive.

I actually think they are weakest in the late game, where the narrowness of their magic limits them.

That's just my take, anyway.

- Kel

Tuidjy September 18th, 2004 12:05 AM

Re: I love Arcos!!!
 
Cohen, stop hijacking every thread with your pet peeve of the day. If it
is not about puny, weak Abysya, it is about bad, overpowered Caelum. You
are not the ultimate authority on balance, and frankly, I think your
opinion is totally worthless, because you lose your games through sheer
arrogance and aggressive expansion, not through weakness in your race.


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