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-   -   still dont get it .......Rate (http://forum.shrapnelgames.com/showthread.php?t=20916)

lithiumxsl September 18th, 2004 03:14 AM

Re: still dont get it .......Rate
 
Hey ...I just Had a few beers and all makes since Now...No ...seriously You all helped me very much in my answers. I got what I needed to make a more efficient empire. I have talking what you have given as a major stepping stone in my quest of the galaxy. You will all be thanking me for my Patience in this trival manner and groveling at my feet when my goal as sepreme ruler riegns in history.............Sorry bout that my arrogance got in the way ..thanks for all your help. If you find anymore calculations please post em.

by the way Atrocities .......... You should of seen my brain when I was trying to figure all this out.

Makinus September 20th, 2004 10:06 AM

Re: still dont get it .......Rate
 
Quote:

Alneyan said:

(Extraction Facility value) x (planet’s resource type %) + [(empire’s racial %) x (planet’s happiness %) x (population %)] = total mineral resources committed to your empire for that facility.

The correct formula would no be the following (and oes it make any difference?):

(Extraction Facility value) x {(planet’s resource type %) + [(empire’s racial %) x (planet’s happiness %) x (population %)]} = total mineral resources committed to your empire for that facility.

Alneyan September 20th, 2004 10:20 AM

Re: still dont get it .......Rate
 
*Slaps self* I see your meaning, but my attempt at a formula is very, very wrong. I wrote that Happiness/Population/Racial multiplied in the formula, when they actually add. So the proper formula is as follow:

(Extraction Facility value) x (planet’s resource type %) x [(empire’s racial %) + (planet’s happiness %) + (population %)] = total mineral resources committed to your empire for that facility.

If you hate maths as much as I do, here is the explanation:
1) Multiply your basic extraction value with the planetary value. This will be your basic production for this facility on this planet.
2) Add in the bonuses based on your Empire and your planet. These are population, happiness and racial characteristics.
3) Multiply the result obtained in 1) with the result obtained in 2). This gives the final production of this facility on this planet.
4) According to Fyron, the planetary/system facilities increasing resource output multiply with each other, and multiply with the result in 3).

Thanks Makinus for having made read my formula again! There was indeed quite a problem here.

Grandpa Kim September 20th, 2004 02:01 PM

Re: still dont get it .......Rate
 
To use Alneyan's example:

800 x 1.18 = 944 (base amount)

944 + (944 x .5) + (944 x .15) + (944 x .1) = 1652

or add the decimals together first:

944 + (944 x .75) = 1652

I'm not sure if Robotoids and the like multiply the 944 or the 1652 but I get a feeling it is the 1652.

se5a September 20th, 2004 04:30 PM

Re: still dont get it .......Rate
 
Quote:

Imperator Fyron said:
Construction rate is as follows:

(rate of SY facility OR 2000 if no SY is present) x (empire’s racial %) x (population %) = total build rate

Note that a modifier of 10% means you multiply by 1.1.

Note also that racial % is the sum of Construction Aptitude, advanced racial traits (Hardy Industirialists) and cultural modifier.

Does happyness not effect construction?


[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]

Alneyan September 20th, 2004 04:36 PM

Re: still dont get it .......Rate
 
Happiness only affects production, and not construction rates. Rioting will effectively destroy your construction rates, but that is another matter.

Makinus September 20th, 2004 05:54 PM

Re: still dont get it .......Rate
 
What about adding these formulas to the newbie FAQ?

Fyron September 20th, 2004 07:15 PM

Re: still dont get it .......Rate
 
Correct, complete formula for resource production:

(base facility production rate) * (planet's resource value) * [(empire's racial characteristic modifier) + (empire's cultural modifier) + (planet's happiness modifier) + (population modifier)] * (Resource Gen Modifier Planet modifer) * (Resource Gen Modifier System modifier) = resource production

No Phongs were harmed in the derivation of this formula. Plenty of Jraenar were, however.

Note that the ability "Resource Gen Modifier Planet" is the ability used by Mineral Scanners, Robotoids, etc. The ability "Resource Gen Modifier System" is used by System Mineral Scanners, System Robotoid Factories, etc.


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