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-   -   Storm Generation (http://forum.shrapnelgames.com/showthread.php?t=2094)

Slick March 10th, 2004 08:52 AM

Re: Storm Generation
 
Good God! The Holy Grail of Posts! Bear witness to SJ's report on his first full game! Amazing.

Slick.

Aiken March 10th, 2004 10:26 AM

Re: Storm Generation
 
Sorry, forgot to look to post date http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ March 10, 2004, 08:52: Message edited by: aiken ]

Kamog March 10th, 2004 11:45 AM

Re: Storm Generation
 
Three years ago... 2001... time goes by so fast.

TerranC March 10th, 2004 10:29 PM

Re: Storm Generation
 
Quote:

Originally posted by Ruatha:
Suicide Junkie was playing his first full game... how times fly!
<font size="2" face="sans-serif, arial, verdana">feeling nostalgic Ruatha?

JurijD March 11th, 2004 02:23 AM

Re: Storm Generation
 
I ran a simulation on this kind of defence a year ago... I creted a storm generating ship and ordered it to create storms one on top of the other... it worked fine and the storms had different-random "abilities" upon creation. Turbulence, shield damage, sensor interference, "harmless" etc. etc.

I also had several fleets ready and sent them into the storms and found that about 30 storms stacked are enough to damage an incomming fleet almost for sure (say 80-100% probability) But the really weird thing I found out was that the more ships the fleet had the more likely it was for it to get damaged... the effect really showed itself from say 3 ships and up to 10 ships... then it "evened-out" and the prob. didn't increase if you had say a 20 ships fleet compared to say 10-15 ships fleet.

But this kind of defence isn't as easy in 1.91 anymore...as if I read the history.txt correctly it says that it isn't possible to create more than one storm per turn...

[ March 10, 2004, 12:25: Message edited by: JurijD ]


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