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Re: Query about gifts and collapsing economies
Well, I have given up on using the warships as actual threats to enemy warships. They are rammers now, and if they can actually soften up the enemy shielding before ramming, all the better. They also serve as kamikaze minesweepers, and can still glass the odd planet.
However, this is definitively not a kamikaze time; I am merely *attempting* to make a suicide run. But when ten planets of mine are captured every turn, hurting his happiness is almost impossible, and the best I can do is hope to get a lucky shot. There is no core system belonging to me, and no way of defending them, so the matter of defence has been solved; there will be no defence. Just don't tell that to my civilians; somehow, that might hurt their morale. At least, I can put the full blame on the previous players and the AI, as I took over ten turns ago or so. Still, the wise decision of attempting to play the kingmaker was mine, and so I actually brought that slaughter upon myself. Still, allies were supposed to jump in, but it didn't exactly happen (I think there were three or four of us in that attacking wave). |
Re: Query about gifts and collapsing economies
IIRC, the way storage capacity works is that any resource conVersion, point generation and/or gifts are all added together to be used by your empire regardless of your capacity. Once everything is said and done, THEN it checks to see what is remaining and if it is more than your storage capacity, then it will toss the excess. I'm not 100% sure about this but about 90%. I seem to recall being in a situation where I needed more minerals than I could store just to maintain my fleets and was producing more Orgs and Rads than I could store, so I was converting all excess orgs and rads and wasn't having a problem with maintenance. So in your example (assuming you had near zero before the gift) you would have full use of the 500,000 during your turn and after your 400,000 expenses, you should still be left with 100,000 in storage.
Again, I'm not totally positive, but I am quite confidant that's how it works. Hope it helps. |
Re: Query about gifts and collapsing economies
*waves back to Alneyan* sorry for answering that late, I was busy sending fleets into your direction http://forum.shrapnelgames.com/images/smilies/wink.gif
I'm pretty sure Bearclaw has gotten it right. Sorry if I'm doing such pain to a proud empire with thousands of warships, but whose allies detecting too late that untrained fleets and ships are not really worth being sent into battle, I hope you don't get too angry about it. http://forum.shrapnelgames.com/images/smilies/wink.gif Funny the way I fear you and you fear me... And a few words from First Speaker Roanons wisdom: never rely only on a single resource converter - they are cheap to build but priceless if you don't have them... Well, First Speaker Roanon is a reasonable ruler, ask the Aether Lords, peace is no option? We are detecting new fleets with several hundred of your ships every turn, and even with DUCs they can do some damage to the few baseships we can field - you are not that weak, and our humble empire is not that powerful, especially when we look at the hundreds of warships other empires already have assembled while we are still busy managing 10-ship fleets... |
Re: Query about gifts and collapsing economies
Thanks Bearclaw and Roanon! That's one less problem to take care of. I merely need to handle the enemy fleets, and victory will be mine. Being outnumbered, outgunned, outwitted and outgunned is completely irrelevant; we shall prevail. Eventually. Hopefully. In our daydreams. In our wishful thinking dreams.
Lord Amon-Keria has refused to comment on the other declarations of the Collective; it is difficult to reply to anything when you are buried in the ruins of your palace, and quite dead as well. As such, there can be no peace, for lack of a diplomat to actually take care of this part. That, and a feeble excuse involving NGC3, and lessons gained from experience. In NGC3, the enemies of Roanon were too peaceful, and left him grow too much. In NGC4, the enemies of Roanon were aggressive enough, but their bark was worse than their bite. Let's hope the enemies of Roanon will have both the will and the firepower to break his hegemony in NGC6. Even having Asmala on our side did not help in NGC3; what else is left for us to attempt? Having a single resource converter was my mistake. On the other hand, it isn't as if I have much to convert these days; retrofitting these Warp Openers is expensive for my poor economy. That, and mean trade partners actually *request* organics or radioactives in exchange for minerals. Tsk, you cannot even get away with asking your neighbours one or two million minerals per turn for free these days. |
Re: Query about gifts and collapsing economies
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Well, at least you may have a small satisfaction from destroying my homeworld. At least temporary, it will be rebuilt. But we have many homeworlds... But we rejoice about the epic battle where 60 brave ships from us dared to engage your 300 ship warfleet, ready to die, and half of them survived victourious. Truly heroic [img]/threads/images/Graemlins/icon44.gif[/img][img]/threads/images/Graemlins/icon44.gif[/img][img]/threads/images/Graemlins/icon44.gif[/img], and I just wanted to reduce your fleet to a size that is handable when it warps into another one of my home systems. Maybe I should write a story about this [img]/threads/images/Graemlins/icon09.gif[/img] And I always thought your talking about being outnumbered and outgunned was sheer exaggeration. Well at least the "outnumbered" part was. Has been. Unless you have another 300 ships hidden somewhere in your sleeve, I think it is over now. But it was really fun to actually have to fight and fear someone... Will it actually make sense for me to enter NGC6 or will you all play "eliminate Roanon first, then start playing Space Empires?" http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Query about gifts and collapsing economies
I only took down thirty of your warships? I was under the impression you had more ships than that; but I didn't bother to count them. I had 250 warships there. *Huddles in a corner and cries*
Yes, it is more or less over for me. I will still be raiding here and there, but I am down to 150 ships. Annoying that. The outgunned part was sadly not an exaggeration as you can see. http://forum.shrapnelgames.com/images/smilies/wink.gif My ships were built for mass production, to act as emergency minesweepers, and to ram your ships, but... It didn't quite work. Do enter in NGC6, and pick the Religious trait Roanon. And Crystalline while you are at it. You will have a very fun time with this kind of setup. http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Query about gifts and collapsing economies
More about resource converters: If I recall it correctly, one resource converter can convert only 1 million resources in one turn. So if you need 1,4 million minerals more per turn that you can mine, you need 2 resource converters to satisfy that need.
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Re: Query about gifts and collapsing economies
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Re: Query about gifts and collapsing economies
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Re: Query about gifts and collapsing economies
You can convert more than 1,000,000 - you just cannot create more than 1,000,000 by conVersion with a single converter. Due to some strange roundings and/or these weird 64k single-steps, the actual limit when using level 3 facilities is converting 1,365,000 to 955,500.
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