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Re: OT: Galactic Civilizations (the game)
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In space, you are fighting in open, valueless territory most of the time. Destruction and damage is limited to the warships involved. When you do fight over territory, it is the defending player's land being destroyed exclusively. --- One way to go about fixing that is to make homeworlds generate most of an empire's value, as in Proportions mod. That way the empires will remain of similar strength until the very end, and the possibility of recovering is greater. Quote:
In stock, shields are so strong that ships end up being completely undamaged, or completely destroyed. After combat, your fleet has lost a couple ships, but keeps rolling with shields recharged. --- To fix that, you need to let the little guys cause more damage before they get wiped out. Leaky shields and armor are the way to go here. Use strong leaky armor to encourage strategies that divide up a fleet's firepower. Spreading the damage out and having leaky shields/armor means that the attacking fleet will have some destroyed ships but LOTS of wounded ships, even if they had overwhelming numbers. The attackers now have to slow down for repairs, or leave a large fraction of their forces behind. Either way, the defender will have a better chance. Fewer warships to fight, or more time to gather a fleet big enough to drive out the invaders. Quote:
Jump to the atmosphere you want, and the planets will be sorted increasing in size. Or just sort by atmosphere and look at the pic. Its pretty easy to tell the diff between the large and small ones, and the difference between large and huge dosen't matter much; you're gonna colonize them all soon enough anyways. http://forum.shrapnelgames.com/images/smilies/wink.gif I usually pick my planets to colonize based on resource value instead. I need the resources now, and I won't hit population limits for a while. http://forum.shrapnelgames.com/images/smilies/wink.gif Quote:
I like to provide torpedoes with an accuracy bonus, WMGs extended range (to 11 or 12), phased (weapons and shields) reduced power, and so on. If you're behind in sensor tech, and just can't hit the enemy, use the torpedoes. Try the WMGs on support ships that stay behind the main line of warships and carry little to no shielding. Pull out the occasional PPB ship to force the enemy to use the phased shields instead of the higher-hitpoints normal shields. All kinds of good stuff you can do. |
Re: OT: Galactic Civilizations (the game)
Oh yea - Civ III was worse than Civ II, a waste of money. Reminds me slightly of another xxx 3, the name escapes me at the moment...
GalCiv is not worse or better or as good as Space Empires - it is different. Apart from the multiplayer aspect, Space Empires is for planners, calculators and (micro)managers. GalCiv is for those who love unpredictability, random events, and sudden twists in gameplay. I would not consider them of being in the same Category or genre. It is like comparing chess to poker. |
Re: OT: Galactic Civilizations (the game)
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Re: OT: Galactic Civilizations (the game)
So I can get the all in one package to get a game that is not up to par with its predecessor? No thanks. The "Civ 3 Gold" Version is what the original release of Civ 3 should have been. Nothing new has been added, other than ridiculous play modes akin to RTS games... Plenty of the better aspects of Civ 2, especially from the expansions, were cut and never returned...
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Re: OT: Galactic Civilizations (the game)
Civ3 was a waste of money and I ranted about it for months. I guess when you get spoiled on excellence, it is hard to go back to game play that is more about turning a buck at the expense of the player than it is about game play.
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Re: OT: Galactic Civilizations (the game)
Ok, Atrocities and Fyron, it's obvious you don't like CivIII. Of all the incarnations I've played, though, I like this one the best. Marketing ploys and bugs aside, I like the game and the gameplay. Maybe if they ever make a Civ4, it will have the options you like. Maybe not. There was one of the games out there I liked one option, and that was the one where you could build your space station and see the earth from orbit. I want to say that was Call to Power, but I could be confusing it with another Civ game. There have been so many.
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Re: OT: Galactic Civilizations (the game)
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I don't usually have very many planets seen but not colonized by someone or other. |
Re: OT: Galactic Civilizations (the game)
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