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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   move homeworld (http://forum.shrapnelgames.com/showthread.php?t=21068)

Baron Munchausen September 30th, 2004 12:04 AM

Re: move homeworld
 
Planetary engines were on the 'to do' list for SE IV but never implemented. It was only in the very Last patch that planetary cloaks were implemented. Send your request to MM and maybe it will bump planetary engines up the priority list for SE V. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kamog September 30th, 2004 01:15 AM

Re: move homeworld
 
Planetary engines would be great. I'll put them on every planet. If a star is about to explode, I'll warp all my planets out of the system. I might move ALL of my planets to one system and protect that one system with everything I've got.

Once I've researched sphere worlds, I'll put engines on those and gather them all up in one spot. All the ship training facilities will stack and the ships built there will instantly be at 20% experience. http://forum.shrapnelgames.com/images/smilies/happy.gif

Edit: move all the planets to the same spot, too and form a fleet.
Attack using a fleet of sphere worlds filled completely with weapon platforms! http://forum.shrapnelgames.com/image...es/biggrin.gif

narf poit chez BOOM September 30th, 2004 01:29 AM

Re: move homeworld
 
I just got an image in my head of a fleet of sphereworlds in fleet combat. Thanks, Kamog. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Loser September 30th, 2004 01:53 AM

Re: move homeworld
 
Quote:

Puke said:
. . . there are two things about a homeworld that you can't replicate with new colonies: They never riot, and you cant capture them with Puppet Political Parties.

And it makes the people unhappy when you lose Homeworld #1. Big unhappy.


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