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Re: Mod Project, request from resume of ideas.
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Re: Mod Project, request from resume of ideas.
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A seraph is a 2/1 mage and costs 100 gold . A pythium theurg is a 2/1/1 mage + holy 3 and 150 SACRED gold . A Deep seer is a 3/2 mage and only 180 gold ... Quote:
The theurg isn't fire resistent but he has not 2 but 4 magic skills and way better overall flexibility , e.g. false horror spam , quickened lightning hurler , in a communioun he could use thunderstrike , orb ligthning , soul slay etc. as well . So the theurg can adapt to the enemy and use astralmagic if the enemy is lightning resistent . The anathmet salamander is doomed when he faces e.g. devils . Quote:
The ant dragon has 3 fire + 4 holy in total so 7 paths while the demonbred has 2 fire 2 blood and 3 holy = 7 paths also . And the demonbred can fly as a bonus . Only disadvantage : Capitol only . Again : the Ant dragon is DOOMED when he faces fire immune opponents like devils , SCs ... . Sacred Comparisons : Harab Elder : AAAEDDHH and only 270 gold . Crone : AANNN* , 230 gold . etc. like Last of tuatha , vanheim . The most striking comparision is though marignons Grand master : F3S2*HHH for only 270 gold . So are 3 more magic levels but 1 Holy less and being capitol only worth 10 costs difference in Cohens Mod and 90 in normal dominions ? |
Re: Mod Project, request from resume of ideas.
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As for the 280 gold Fire 3 Holy 4 Dragon... Ye gawds. A Coral Queen is 230 gold, a Lizard King 280 gold, and they are H4 only. A High Inquisitor with less hitpoints, MR, and lacking fire resistance but with Fire 1 Holy 4 comes in at 210 gold, but then, Marignon is a theocracy. Just which perceived shortcoming of the strong Abysian nation is it that you seek to remedy? They are already one of the best blood nations around if you want to go that way, with superior fireproof normal troops, excellent (though expensive) blessable troops, and access to both strong magic and priestly power. And you want to make them cheaper? Rereading what I just wrote I realise that it may sound insulting, but honestly, I am just totally perplexed as Abysia as it is now seems to be an overachiever in all categories except magical diversity. |
Re: Mod Project, request from resume of ideas.
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Atlantis is the powerful aquatic nation. The deep seer is its most fragile troop and of limited utility in battle against its most likely threat, R'lyeh. Usually employed in the clam of pearls factory for life. Pythium is led by the priest-mages, who are the most powerful in the world. They are also a bit fragile. They have decent though not spectacular troops. And a warlock apprentice is a bloodhunter who will kick in your door in the middle of the night and confiscate your virgin daughter. Abysia is not set up to be the strongest priest nation or the strongest mage nation, nor is it the strongest troop nation... What is Abysia then? Abysia is the nation that gains 120 extra design points because of heat 3, the ability to not have reduced supplies in death environments, where everybody including leaders have fire resistance and a heat aura, as well as about 50% more hitpoints than corresponding troops/leaders, with strong blessable troops (if you can afford them), excellent assassins, a flying sacred magic leader, good bloodhunters, decent magic, strong priests, and where everybody has decent to high morale, and a uniform high MR. What a lot of positives! Should we add to these positives "cheap mages and cheap priests" as well? I don't think so. How about comparing themes in entirity rather than merely a unit from theme A vs unit from theme B basis. http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
4 holy is much, much, better than 3 Holy when fighting together with normal armies (if you want to use the holy at all) You cannot compare only by the sum of paths - you need to check what they can be used for. The Demonbred is more versatile and mobile than the Anathenant Salamander, but the Salamander is much more powerful in his specialties. |
Re: Mod Project, request from resume of ideas.
Yeah Peter Ebbesen but what about my argument that the anameth salamander and dragon are more or less useless against most enemies they encounter ?
Mictlan especially can as easy or easier get devil hordes than Abysia . Then your fire magic is totally useless . And any opponent that attacks you as Abysia will give his SCs and perhaps even his better mages 100% fire resistence items so they are useless here as well . The pythium theurg is way more flexible here cause he can cast either quickened false horrors or ligthnings against normal troops and with a +1 astral item or with a communion he can use enslave mind and soul slay against SCs or thunder strike etc. during a communion . |
Re: Mod Project, request from resume of ideas.
I won't enter into price of mages debate, I don't think i's the real issue...
Indeed, what will change in an Aby game if mages would cost 30% less ? Not much, as the Blood mages are capitol-only, you get 1/turn anyway - only difference is that you'll have on average maybe 1.5 Fire gem/turn more - you won't have to sell them due to cheaper prices... Balance-wise it's very insignificant... Granted that's not true for Salamanders, and overall Aby would be richer, so have some more Salamanders as well as troops. But it still doesn't seem to me that a big deal. OTOH making the basic Warlock Appr NOT capitol-only is a real deal, because it will allow much more effective BH by Aby - even if the mages are expensive ... What about WA at 200 Gold but buildable everywhere ? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Mod Project, request from resume of ideas.
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It is of course true that mid-to-late game all SCs you encounter are going to be equipped with fire-protection because they know fire is one of your strenghts that they have to counter. That is quite fine as it takes up slots that would have been used for other items and possibly gives your own non-fire-using SCs a small advantage on the opposition. The same goes for air. If your enemy is airbased, you need air resistance. It is hardly a fire specialty. Quote:
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Re: Mod Project, request from resume of ideas.
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Re: Mod Project, request from resume of ideas.
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Re: Mod Project, request from resume of ideas.
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You have to admit that a theurg is still way more useful than a anathmet salamander which costs now the same in Cohen's mod . As PDF said these small changes aren't insane they just help Abysia a bit . If Abysia really needs this is another question but at least it doesn't hurt the game balance neither . And probably Cohen will improve slightly a few other mages as well and then the comparision is meaningless anyway . |
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