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-   -   TDM ModPack 1.60 (http://forum.shrapnelgames.com/showthread.php?t=2121)

Daynarr February 28th, 2001 09:44 PM

Re: TDM ModPack 1.60
 
The maximum number for both units and ships in the game is 5000. Of course, you guys could send a mail to MM and ask him to increase this number to 10000 for units.

[This message has been edited by Daynarr (edited 28 February 2001).]

Sinapus February 28th, 2001 10:01 PM

Re: TDM ModPack 1.60
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Daynarr:
The maximum number for both units and ships in the game is 5000. Of course, you guys could send a mail to MM and ask him to increase this number to 10000 for units.

[This message has been edited by Daynarr (edited 28 February 2001).]
<HR></BLOCKQUOTE>


Okay, that's pretty much what I was asking. I have mine set to 5000 and 2000. (I don't think I'll ever build that many ships, unless bases are counted as ships.)

I set the satellite and mine per sector limit up to 200, but may go back to 100.


------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"

Talenn March 1st, 2001 01:21 AM

Re: TDM ModPack 1.60
 
Hey folks,

Just DL'ed the Mod pack and finished configuring it to work within my data set. Great work to all involved! I learned alot of how to tweak my set by looking at what was presented here.

One observation: I dont know if it was mentioned somewhere in the gobs of Readme's but some of the new Races presented have their 'Personality Type' set to 0. From what I have been able to determine, this means that they are never selected randomly during game creation. So... 1) is this by design? and 2) is this 100% true? I started about 20 games and not one of them had a race style that had that 0.

Has anyone definatively determined what the Personality Groups are yet? I think 4 is 'xenophobic nutcase', and 3 is 'democratic pushover' but I'm not 100% sure on 1 and 2 yet. Anyone?

Thanx for all the work that went into this!

Talenn

added: I think there is a slight glitch in the Narn 'General' file: The word 'Savvy' is mispelled as 'Savy' in the text description and hence, in your racial characteristics. This means that it isnt working and the race isnt getting it's added Advanced Traits (not enough points left since the Political Savvy isnt being reduced. I changed the spelling back to 'Savvy' and it works fine.

Also, the Toron 'General' file doesnt specify their custom designname.txt either.

Talenn

[This message has been edited by Talenn (edited 01 March 2001).]

Mephisto March 1st, 2001 03:27 AM

Re: TDM ModPack 1.60
 
Thanks Talenn, I have fixed the bugs.Funny, every general.txt spells savvy wrong. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

pathfinder March 1st, 2001 03:42 AM

Re: TDM ModPack 1.60
 
naw, not all of them...but enuff did... http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

I fixed all of them in my races folder. Thanks for the tip though.

BTW the shipsets for the "default" races.....uhm, not in MOD pack. there a call that goes and looks in the "regular" folder?

might wanna warn folks to NOT delete or move that folder then http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Voidhawk March 1st, 2001 07:10 AM

Re: TDM ModPack 1.60
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Emperor Zodd:
Why isn't the Eysk Race/Shipset included in the new mod?<HR></BLOCKQUOTE>

Because they don't have an AI that's worthy of the MOD (yet?). I made that set just for myself to use in sigle/multiplayer so I didn't take the time to make a good AI for them (i.e. most of the scripts are copied from defaults). Any of you mod-masters wanna have a go at them, please do. I'm only comfortable inside my modeling programs. Text files frighten me for some odd reason. They do have a custom speech file now at least http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif...

On a related note, I just finished a re-working and refining of the original graphics for the Eysk ships. I'll put the set up on the mod board if anyone wants em although they're much better to play WITH than AGAINST at the moment.

-Don

pathfinder March 1st, 2001 07:29 AM

Re: TDM ModPack 1.60
 
I would love them. I have been fiddling with some of the AI of d/l shipsets. I am not as good as Mephisto, but I can at least have the AI put up a decent fight..

and I do have the Eysk...nice shipset..

VEDDY nice shipset dude...

[This message has been edited by pathfinder (edited 01 March 2001).]

[This message has been edited by pathfinder (edited 01 March 2001).]


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