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Re: DomMap - new Version
Hi Guys,
if you like I can modify the GUI to add the new switches. Should only take a couple of minutes. Let me know if you still need me to do that and I will get right on it and send through the new EXE. Mark |
Re: DomMap - new Version
Please do, Mark. Then email me the latest file. Thanks.
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Re: DomMap - new Version
IMO this thread deserves to be stickied.
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Re: DomMap - new Version
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Re: DomMap - new Version
Gandalf, might I suggest 0xb43c00 for the land border color? It corresponds to Red 180, Green 60, blue 0, and is a nice reddish color, close to red brick. It wouldn't be quite as painfully bright as the current red border, but it will be clearly visible. If the borders can be set to be discrete (no color diffusion toward the edges, or is that just the effect of saving the files to jpg?), it will do the job wonderfully.
Edi |
Re: DomMap - new Version
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Of course anyone who wants to download/play with the program now can use the switch of -c_land_border 0xb43c00 to override that red. But I think you are probably correct that the default should be something along the line of what you said. How about swamp? I wanted to get it abit more sick-green and easier to tell apart from the plains and farmlands. Quote:
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Re: DomMap - new Version
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Re: DomMap - new Version
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Edit: Doh! In the time it took me to make my reply, Gandalf already replied twice! The random maps do not diffuse the border colors at all - if you open the .tga files, you can verify that. But Dom2 itself seems to apply a slight blur or perhaps antialiasing to the maps. |
Re: DomMap - new Version
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Re: DomMap - new Version
I'll play around with GIMP and try to find a suitable swamp color. I kind of like the gray-green colors that can be found in the Faerun map's swamps, so I'll see if one of those fits the bill.
Edi |
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