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-   -   A new and improved Pretender design poll. (http://forum.shrapnelgames.com/showthread.php?t=21225)

Arralen October 11th, 2004 08:34 PM

Re: A new and improved Pretender design poll.
 
Quote:

Kel said:
When the universe sucks, the people need a God all the more.

Hey, didn't we agree to keep this discussion away from reality?


(not shure about the smiley here..)

Yossar October 12th, 2004 05:23 AM

Re: A new and improved Pretender design poll.
 
Quote:

Vynd said:It seems to me that "player skill" is necessary to design a good Pretender in the first place.

Not necessarily your own skill, though. You can find a few decent builds just by searching the forum.

Tuidjy October 12th, 2004 12:46 PM

Re: A new and improved Pretender design poll.
 
Quote:

Vynd said:I don't much care if my Pretender is a great researcher, but I do like for
he/she to be able to forge some decent items.

Good researchers and talented smiths have one thing in common: relatively low
level, but varied paths. I thought the difference was not important enough to
merit separate entries, in the same way I united immortality/recuperation and
flying/mobility.

Quote:

It seems to me that "player skill" is necessary to design a good Pretender
in the first place.

Some people use 'out-of-the-box' builds. If you think that pretender design is
a player skill, I would have hoped that 'just as important as any other skill'
would have been your choice. It was mine :-)

PvK October 12th, 2004 11:46 PM

Re: A new and improved Pretender design poll.
 
I didn't choose any in the first section, because I don't find any of those things essential when designing a pretender.

PvK

Yossar October 13th, 2004 01:17 AM

Re: A new and improved Pretender design poll.
 
Quote:

PvK said:
I didn't choose any in the first section, because I don't find any of those things essential when designing a pretender.

PvK

I sort of agree. It heavily depends on what nation you're using and the settings. With a nation like Mictlan that takes a while to get going, I like to use a SC to speed expansion up a bit. A nation like Abysia with strong starting troops can get by with a lesser pretender and heavy scales and maybe just take something to forge a hammer for soul contracts. Also, smaller maps favor SCs, and larger maps favor scales. If two pretenders with little in common can both succeed, obviously there isn't much that's [i]essential[/b]. There are a few things that I pick more often than not, but nothing that I really feel is always necessary.

Ygorl October 13th, 2004 01:32 AM

Re: A new and improved Pretender design poll.
 
I completely agree. Sometimes it's nice to have a really badass bless effect (with fire and water at 9, it only takes about six sacred troops to eat through pretty much any level 9 indy province). Sometimes it's fun to have someone who will romp all over the world, crushing mortals beneath his iron heel. It's always handy when they can cast useful spells, especially when you otherwise might not be able to reach them easily. But essential? My favorite aspect of this game is that there are so many valid ways to play.


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