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Re: A new and improved Pretender design poll.
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(not shure about the smiley here..) |
Re: A new and improved Pretender design poll.
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Re: A new and improved Pretender design poll.
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level, but varied paths. I thought the difference was not important enough to merit separate entries, in the same way I united immortality/recuperation and flying/mobility. Quote:
a player skill, I would have hoped that 'just as important as any other skill' would have been your choice. It was mine :-) |
Re: A new and improved Pretender design poll.
I didn't choose any in the first section, because I don't find any of those things essential when designing a pretender.
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Re: A new and improved Pretender design poll.
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Re: A new and improved Pretender design poll.
I completely agree. Sometimes it's nice to have a really badass bless effect (with fire and water at 9, it only takes about six sacred troops to eat through pretty much any level 9 indy province). Sometimes it's fun to have someone who will romp all over the world, crushing mortals beneath his iron heel. It's always handy when they can cast useful spells, especially when you otherwise might not be able to reach them easily. But essential? My favorite aspect of this game is that there are so many valid ways to play.
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