![]() |
Re: New Adamant Mod Game with RPG required.
Hrm, okay cool. Will get a chance to check out the new tech. Only thing I care about is setting the racial points to 5k, so we have a chance to try out all the traits.
Brian |
Re: New Adamant Mod Game with RPG required.
Wow look at all the fun traits. I'm tempted to pick a ton of them... actually I do want to try a lot of stuff out. What happens if you pick organic and physical and magical all at the same time? Should you only pick one?
If we were playing a competitive game, I would automatically go for the two 120% build rate traits, and make ships like water. Perhaps pick organic, and see how fast my fleet can grow. Actually, how about we play AI's? That way we'll be able to choose traits according to how we want to try them out, and not because we want to win. It's going to be hard for two players to RP unless they are on the same team lol. Brian |
Re: New Adamant Mod Game with RPG required.
Oh, and when you include the AI's, don't randomly generate AI's or randomly generate neutral AI's.
Put in some really cool AI's -- especially lots of Space Monster races. I think six space monster races, versus us, will make a fun game -- we might get killed early on, but if we manage to survive it will be so fun! How do you defeat space monster races if their planets are cloaked? Brian |
Re: New Adamant Mod Game with RPG required.
Quote:
Quote:
Quote:
Quote:
|
Re: New Adamant Mod Game with RPG required.
I dislike AI, but we could do monsters if you want, I probibly should play a proper game vs monsters to get a better feel of how they work etc.
I am currently playing around with a diferent Version of monsters which should be fun. Fyron, how well DO monsters work in 14? when I did a quick mess around with them in 15 I was easly able to protect my plannets with a copple of missile platforms, missile ships and fighters however were prety much useless, even with decoy missiles. at least in the early game anyway... |
Re: New Adamant Mod Game with RPG required.
0.15.00 is now available. *link*
|
Re: New Adamant Mod Game with RPG required.
Quote:
2 of us versus one space monster race? Great =D Brian |
Re: New Adamant Mod Game with RPG required.
Oh one more note, make sure to turn on "evenly distributed throughout galaxy" option so we don't start out right next to the space monsters...
Brian |
Re: New Adamant Mod Game with RPG required.
Uhh... sorry, but energy races don't seem to be playable... in order to rush this mod out the door for you, Fyron had to take them out because they don't have any actual components yet... http://forum.shrapnelgames.com/images/smilies/frown.gif
edit: and are you only accepting 2 players? I might want to join too http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New Adamant Mod Game with RPG required.
Quote:
|
All times are GMT -4. The time now is 10:48 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.