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Re: Unique tech from ruins
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Re: Unique tech from ruins
It is true that normal techs can give kick off for one player, but unique techs are practically useless except Neural net. And that comes handy only with bigger ships and later in the game.
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Re: Unique tech from ruins
Are the techs set or does it depend on what you are studying?. I used to think it was whatever I was working on and so would fill my research slots with everything that cost 200K or more, then I read that wasn't true.
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Re: Unique tech from ruins
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Re: Unique tech from ruins
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I had one small colony planet in a system completely populated by one other player. As often happens diplomacy broke down. Since this planet was all by itself I didn't bother building obital defenceses. But I did build a massive planetary shield and a few weapon platforms. He was quite shocked when he attacked that planet and was destroyed by my shielded weapon platforms. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Unique tech from ruins
An interesting fact I have found is if you save a game, then explore the ruins, you will get one set of techs. If you get a unique tech, running the save game will always give you that tech.
If the ruins give you random tech, when you play the save game, they will give you a different set of random tech the second time. Each time played after that will give you the second set of techs. It will effectively give you two choices for the random tech. Of course, this only works in a solo game, but I found it strange that the ruins would rerandomize once, and not again. |
Re: Unique tech from ruins
This happens because the random seed is not saved, but is always the same just after you load a game. To get another set of techs from the ruins, just do something that uses the random number generator, like simulating a battle, and then colonize the planet. If you really feel like cheating, just keep reloading and simulating two colony ships running away from each other a different number of times until you get a colonization tech.
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