![]() |
Re: Global spell tactics ?
Quote:
The Burden of time got dispelled the next turn, but no less than two artifacts appeared for forging in that turn. Some of my expensive Drotts were diseased as well, although they survived long enough for my Fairy queens to heal them. I had a pact with the player who had Gift of Health up, so I could not take it for myself. Burden of Time is so devastating for some nations, and such a pain for every living nation, that anyone casting it in a game I am in can not only expect to have it dispelled in one turn but also to be destroyed as a matter of principle in the next few turns. I do not expect to see it cast by anyone who is still in the running... unless he is firmly on top of the heap. As for how many gems I put into globals, I usually invest only the minimum if I have no enemies, and the global is not too powerful (i.e. not Forge of the Ancients, Arcane Vortex, etc...) If it is a gem generator (Gale Gate, Well of Misery, etc...) I throw it with as much gems as I can afford when I research it. If it is one of the game winners, then I wait until I have at least 500 extra gems before I throw it. After all would you throw a Arcane Vortex with 150 gems, so that someone else has an even chance of dispelling it with 30 pearls? |
Re: Global spell tactics ?
Quote:
|
Re: Global spell tactics ?
You would be losing thousands only from unrest and population deaths it produces (well, unless you have a small empire). Getting your mages and troops killed is just an insult to the wound. The worst thing about this spell is that your dominion provides no protection from it (unlike WotG).
|
Re: Global spell tactics ?
Speaking of globals, "Wild Hunt" doesn't seem very useful for such a cool sounding spell. It targets enemy priests, but it isn't an assassination type battle, and the Lord of the Hunt isn't that tough. Can it kill priests inside castles?
|
Re: Global spell tactics ?
Quote:
On the other hand, losing 1000s each turn to Utterdark is easy. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Global spell tactics ?
Quote:
Even smaller maps then Faerun (like Cradle) will produce significant loss. The trouble on larger maps is that it's harder to actually get in and kill offensive mage so you usually have to take the losses or try some long-range attack. Long-range attacks usually don’t do much good against BoT casters since they are usually either pretenders or powerful mages that you can't kill with seeking arrows or flames from afar. Then there are losses you get if you collect fetishes, clams, etc and your carriers keep getting killed from old age. Not arguing Utterdark, though. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Global spell tactics ?
Quote:
Quote:
Keep in mind I was replying to something who wrote: Quote:
Quote:
|
Re: Global spell tactics ?
Quote:
LOL, I placed it as an example of a large map, so there is no need to tell me its large. http://forum.shrapnelgames.com/images/smilies/laugh.gif Quote:
BoT doesn't only give afflictions; it kills your weaker troops and commanders instantly. Mages usually suffer from it mostly (low HP) so losing even a 1 or 2 of them per turn is a lot. If you don't consider that to be nothing more then nuisance then you have such large empire and income that you have already won the game http://forum.shrapnelgames.com/image...ies/tongue.gif (or playing faerun). http://forum.shrapnelgames.com/images/smilies/laugh.gif Note that I'm talking about BoT's effects in general, not strictly from MP or SP aspect, so that's probably why our opinions differ. There is a reason why people don't cast it often in MP, and there is an even better reason why it tends to be dispelled in a few turn once it's up. Simply put, people don't like seeing their mages get afflictions and get killed, risk their pretender get a nasty affliction (getting rid of them is never easy if you are not Arco) and see their income drop by at least 10% per turn. And when someone does cast it, people usually pay him a visit with a couple of their armies to see WTH was he thinking. http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
Of course, it does depend on what nation – theme I play. The caster is usually undead nation (Carrion Woods, Desert Tombs, Ermor), which can even benefit from it by getting more corpses in provinces. Quote:
|
Re: Global spell tactics ?
I cannot see the point of discussing whether Burden of Time is a minor
nuisance, or a devastating cataclism. It is blatant aggression, and anyone casting it will have my main army on top of his capital the next turn... even if I do not get the chance to make sure that I will be the only teleporting there. I dispell or override Arcane Vortex, Forge of the Ancients and Well of Misery as a matter of principle. I will tolerate most other globals until I attack the owner. But in the case of Wrath of God, Burden of Time, Underdark, etc... 'until I attack the owner' means 'this turn'. As for the losses Burden of Time inflicts... Even with Gift of Health, I was losing three-four mages per turn to outright death from old age in an Inland game I was nowhere near winning. I was a newbie at the time, but I still invaded the offender (Pangaea) and got away with it, because everyone else did as well. |
Re: Global spell tactics ?
Quote:
And then there are globals you can choose to cast "just for a turn", when you haven't the gems to buff them, if you can get a bargain from that single turn - Forge of the Ancients being the most obvious example. Quote:
Quote:
Quote:
Anyway, since it's so little used in MP (except occasionally by near-extinct nations who just cast it to annoy their more succesful enemies! http://forum.shrapnelgames.com/image...es/biggrin.gif), I think we're giving BOT an undeserved honor with this lengthy discussion. |
All times are GMT -4. The time now is 12:42 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.