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Re: Using Wrathful Skies w/ National Troops
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Re: Using Wrathful Skies w/ National Troops
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Re: Using Wrathful Skies w/ National Troops
Welll, regarding AQ + Tempest, there's only 3 AQs and 1 Tempest. http://forum.shrapnelgames.com/images/smilies/wink.gif
But 3 AQs, two of them using Staff of Storms, would also be quite thematic; since Tempest also acts as Staff of Storms, all three allow the AQ to jump into casting Wrathful Skies instead of casting Storm. Lightning AND poison? Ouch. |
Re: Using Wrathful Skies w/ National Troops
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Beware though, Thunder Ward/Storm Warriors don't stack with Elemental Fortitude (oversight?), so give your Sauromancers Rings of Tamed Lightning - or Shrouds of the Battle Saint, which is IMO an even better option once you have Storm Warriors researched. Blessed Shamen don't have this problem. C'tis has a strong focus on Enchantment, and the beauty of this bless strategy is you can get the most out of your research in this field (Raise Dead/Skels, reanimation rituals like Behemoths and Pale Riders, Foul Vapors, Relief, Thunder/Poison Ward, and later their battlefield-wide Version). |
Re: Using Wrathful Skies w/ National Troops
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems. Also, when using WS on the defensive, if you cast Mechanical Militia then you wind up with some lightning immune troops in every province in which you have PD. |
Re: Using Wrathful Skies w/ National Troops
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Re: Using Wrathful Skies w/ National Troops
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Re: Using Wrathful Skies w/ National Troops
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It would seem to me that in mid-game/end-game (which we're surely talking about here, given it's Wrathful Skies that started this), that Vine Ogres combined with mass regeneration would give you better bang for the buck than Wyverns. I've experimented with Wyverns a bit in SP, and I found it pretty hard to keep them alive. Given the 8 gem cost, I've stayed away from them ever since. |
Re: Using Wrathful Skies w/ National Troops
The wrathing/poisoning thing just reminded me of something I just have to share:
Once in the good-old days of elemental armor with 100 of all resistaces and cheap vampire queen, I played a game on rich urgaia with magic sites 75%. I was ulm, he was pythium. The game just went on and on and on, with both sides castling everything and neither could advance at all. So we decided to end it all in a cataclysmic battle in a pre-decided neutral territory, with 10 turns to prepare. He brought uber communion squad with huge amount of living troops, quite some sc's and a few doom horrors. I brought an assload of mechanical men, some iron dragons, some siege golems, firestorm(cast first), storm, wrathful skies, and foul vapors. Few turns before the 10 turns were over I put up forge of the ancients, and made many many elemental armors. Everyone of his mages had at least some resistance open, so they all perished. Communicants stayed alive though. The living army just perished. DH's just can't take the elemental damage. His reaction after the battle was "wtf?", esp because I had not use even near that amount of different magic before in that game. (I gave the VQ the communion master item and boots of quickness, used sages as communicants. With forge up you can make slave matrixes with total 4 gems with any mage.) I lost only a few dozen troops and few commanders. He lost almost 1000 normal troops and all commanders, in just a few turns. |
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