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-   -   New Dom3 races! Post suggestions here! (http://forum.shrapnelgames.com/showthread.php?t=21358)

RedRover October 19th, 2004 08:25 AM

Re: New Dom3 races! Post suggestions here!
 
(I assume a new water nation is coming, so no more suggestions there.)

Here are a few candidates for new nations:

1. Make the Ashikaga Shogunate an official nation—that is, separate it from T’ien Ch’i so both can show up on the same board. Ramp up MP tests for balance on this one, and blunt the fatal weakness Cainehill mentioned.

1a. A new Oriental fantasy nation populated by spirit animals, ogres/oni, kami, tengu, and similar spirit/supernatural types, and mixing Chinese and Japanese fantasy traditions. Sort of an Oriental Pangaea, based on Elemental magics. Maybe Mistress Centipede as one of the pretenders. (She’s like Lloth, but half centipede instead of spider—something like this appeared in the first episode of the Inuyasha anime series, but I got my own soft pLastic figure of this creature years ago from Archie McPhee’s—and you have to see their Cat Buddha—another Pretender wannabe IMHO.)

2. Add the classic Arabian Nights nation. Basically a Caliphate with irregular Bedouin-like auxiliaries. Magic would be Air + Fire. Jann elites. Flavor magic items (Ebony Horse, etc.). There was a thread on this one.

3. Add a quasi-historical Ottoman Turkish Nation—Janissaries! Maybe Earth + Air. Cf. Tim Powers Drawing of the Dark novel.

4. Classic Egyptian nation—Astral + Death magic. Jackal elite warriors. Mummies. Scorpion King Pretender. Possibly do a “what if” that extends the motif/tech into the medieval period, similar to Andre Norton’s Wraiths of Time novel.

5. A Cthulhoid nation, cold-based, using the Mi-Go/Shuggoth (Lovecraft’s Mountains of Madness).

6. Freakland: A nation built around the Freak Lord pretender (and others, like maybe an Eater of the Dead, etc). High Growth scale. Crossbreeds are breeding true, and Freakland nation-specific spells can convert captured units into additional, augmented freaks. Instead of killing population like undead, they could convert human populations into freak populations. Blood + Nature. Maybe converts Blood Slaves into advanced freaks.

7. Maybe Swiss cantons with a generous slice of Central European fantasy. A legendary crossbow-wielding Hero is a must! (A long shot but, after all, No Ask = No Tell.)

Edi October 19th, 2004 08:30 AM

Re: New Dom3 races! Post suggestions here!
 
There already is an Egyptian flavored nation: C'tis. C'tis seems to be a cross between Egyptian myths and the Stygians from Robert E. Howard's Conan stories, just with humans switched for lizards.

There is also already a Cthulhoid nation, R'lyeh. It doesn't get any more Cthulhu than that.

Arabian nights and the two oriental nations are good suggestions, however. http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi

deccan October 19th, 2004 09:27 AM

Re: New Dom3 races! Post suggestions here!
 
Quote:

Edi said:
*kills deccan*


http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

Cohen October 19th, 2004 01:05 PM

Re: New Dom3 races! Post suggestions here!
 
I'd like to see a Tibetan Monk race with warrior monks, and ascets, and they can call in aid the powerful mystical tapyrs (that once they were bigger and gifted with uber intelligence and magical powers).

Kristoffer O October 19th, 2004 01:18 PM

Re: New Dom3 races! Post suggestions here!
 
Uberintelligent TAPYRS of vast magical powers is a must in any good fantasygame. http://forum.shrapnelgames.com/images/smilies/happy.gif . They are not yet implemented. Until it is you'll have to do with the Catoblepas.

Tibetans never were warrior monks and tapyrs live in South America unless I'm mistaken http://forum.shrapnelgames.com/images/smilies/happy.gif .

BTW, have you ever seen the burial of a tibetan monk. Carrion birds eat the dead monk while the other monks sit and watch. It's a rather ghastly show, even on film.

Hakko October 19th, 2004 01:38 PM

Re: New Dom3 races! Post suggestions here!
 
Warrior traditions in Tibet stem from the pre-Buddhist Bon religion. There is a strong strain of shamanistic demon worship in Tibet even today.

A Kabbalistic nation might work: strong astral and earth (golem construction) and a strong line in angelology, good research and priests, weak conventional troops. Flavor troops might be beefed up slingers, zealots, spearmen, rabbis, Masters of the Zohar, Anointed Champion, etc.

Gandalf Parker October 19th, 2004 02:03 PM

Re: New Dom3 races! Post suggestions here!
 
There is another direction we could come at this from. Im trying to come up with a missing "Category" and drawing a blank. What niche would a new nation fill? Or what niche is abit light in its coverage? We seem to have adequate options for:....
flying
undead
high defense
high research
high offense
heat
cold
water
reptile
avian
amphibian
religious power
swarm tactics
barbarian horde tactics
stealth tactics

OK a 3rd water nation will be good. That will provide some variety to games.

The only one I can come up with would be one trying to make more use of mounted troops.

Kristoffer O October 19th, 2004 02:42 PM

Re: New Dom3 races! Post suggestions here!
 
Hmm, interesting. I've never heard of the Bon religion. Is it prehistoric? Oral tradition? Connections with Shambala myth?

Do you know any good sources?

Kristoffer O October 19th, 2004 02:44 PM

Re: New Dom3 races! Post suggestions here!
 
Found some sites and books on the net. Thanks anyway!

Calistas October 19th, 2004 03:18 PM

Re: New Dom3 races! Post suggestions here!
 
Ninjas and Pirates of course!


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