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Re: SE V Status
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One question for everybody, what is this .X format for ships? Where can I find more about creating ships in this format? |
Re: SE V Status
This thread in the Starfury forums has info on how to make ships for Starfury. Most of it should apply to SEV as well:
*Thread Link* |
Re: SE V Status
Well, this all sounds really neat! However, I am concerned about the AI.
Will the AI be able to play a credible game with such a plethora of options available to it and its enemies? Will the goofy behavior in SEIV be fixed? (ex. dealing with mined warp points.) Will there be a set of recommended options in the game setup for play against the AI that will maximise its effectiveness? (NOT the same as "hardness". Ex. in SEIV eliminating intelligence made the AI a bit tougher foe.) Looking forward to it. |
Re: SE V Status
Any word on ground combat? Will it be more like MOO3 or perhaps Hearts of Iron or Star General (wishful thinking)?
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Re: SE V Status
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Re: SE V Status
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Rasorow |
Re: SE V Status
Ok this is going OT, but with talk of a fight cage on tv (and I know its a joke) I have to mention something I saw Last night on TV. I didn't watch it just saw the beginning but there was a program called MANHUNT. Reality TV is getting bad (which is hard to think, I mean "it wasn't bad to start with?") when they have a team of body builders chasing the contestants across an island while setting booby traps and trying to shoot them (with paint guns). I thought THE RUNNING MAN was supposed to be outrageous fiction. Perhpas Stephen King was having visions of the future.
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