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-   -   Theme Names for Default Nations (http://forum.shrapnelgames.com/showthread.php?t=21442)

RedRover November 4th, 2004 06:03 AM

Re: Theme Names for Default Nations
 
I like Gandalf's solution to send in a list, but it would be nice to send the strongest list possible.

Looks like we have pretty much finished the first round of responses. Anyone interested in round two?

Abysia: Trueblood
runnerups: "Lavaborn" "Fireborn"

Arcoscephale: Mystic Kingdom
runnerup: "Kingdom of Stars"

Atlantis: Coral Towers
runnerup: "Empire of the Deeps"

C'tis: Sauromancers
runnerup: Lizard Lords

Caelum: People of Winds
runnerup: "Ice Lords"


Machaka: Spider Kings

Man: Lords of Avalon
runnerup: "Witches of Avalon"

Marignon: Inquisition
runnerup:"Cleansing Fires"

Mictlan: Blood Cult
runnersup "Blood Priests" "Crimson Jungle"

Pangea: Beast Lands
runnerup: "Wild Lands"

Pythium: Emerald Empire

R'lyeh: Sunken City
runnerup "Eldritch Realm"

T'ien Ch'i: Celestial Empire
runnerup: "Heaven's Mandate"

Ulm: Steel Kingdom
runnersup: "Steel Ascendent" "Forge Lands"

Vanheim: Northmen


I’ll kick it off again:

At this point, Abysia, Atlantis, C’tis, Man, and R’lyeh look really strong to me, and I’m out of idea on a few others, but here goes:

Abysia: Blood of Fire (which I’ll propose only because it exactly matches the structure of the other theme, “Blood of Humans”)

Arcoscephale: Kingdom of Fate, Kingdom of a Thousand Stars

Caelum: Wizards of the Wind, People of the Wind (this Last a slight variation on a previous suggestion), Land of the Ice Mages, Cabal of the Seraphs, Wind Riders.

Machaka: Spider Priests (maybe a little more thematic, since priests are actually running the show).

Vanheim: Sea Raiders, Wave Riders

deccan November 4th, 2004 06:25 AM

Re: Theme Names for Default Nations
 
Quote:

RedRover said:
R'lyeh: Sunken City
runnerup "Eldritch Realm"


How can you have a R'lyeh theme name that doesn reference Lovecraft! http://forum.shrapnelgames.com/images/smilies/mad.gif

How about some story titles like: "The Shadow Out of Time", "The Colour Out of Space", "The Nameless City", "The Night Ocean" or variations thereof.

Ivan Pedroso November 4th, 2004 07:35 AM

Re: Theme Names for Default Nations
 
Quote:

RedRover said:
Abysia: Trueblood
runnerups: "Lavaborn" "Fireborn"


Trueblood is a cool name, but since BoH is more "bloody" than basic Abysia, I feel that Trueblood is a bit of a misnomer.

Blood of Fire actually sound pretty cool. A spin on that could be Blood of Demons, hinting that demon blood is a rarer "commodity" than human blood (basic theme is less "bloody"), but on the other hand demon blood is more pure in an Abyssian sense of pure. That would fit nicely with the flavour text of BoH, that state that the theme is a "diluted" Version of the more demonesque standard Abysian theme.

I know that the word True in Trueblood refers to the very pureness I'm talking about, but it does suggest (to me at least) that basic Abysia is the blood heavy of the two themes, and it isn't.

The rest are pretty nice, although the word Kingdom is used both in Arcoscephale and Ulm. Perhaps Ulm could be changed to Realms of Steel or something similar.

Vicious Love November 5th, 2004 08:35 AM

Re: Theme Names for Default Nations
 
Abysians aren't demons, they just breed with them. "Blood of Demons" might be an apt name for a presently nonexistent demobred theme, but is otherwise a misnomer.

Alneyan November 5th, 2004 09:53 AM

Re: Theme Names for Default Nations
 
A second vote for Emerald Isle here (for Man). Or, if you wanted to remain based on Avalon, perhaps the Summer Lands.

Sphinxhouse November 17th, 2004 05:48 PM

Re: Theme Names for Default Nations
 
Random thoughts regarding our reptilian friends' additional themes:

C'tis:
-Scales of Justice
(Crusading enemies of the undead.)

-Heart of the Naga
(T'ien Chi meets Serpent Cult)

-Venomwing
(Couatls, Draconians and other flying reptiles, astral/nature magic)

-Jade Marsh
(Amazon/tribal/barbarian and lizard alliance)

-Hydra's Fury
(Regeneration and fire/death magic)

-Crooked Fang
(villains, unholy and stealthy units emphasized. Because sometimes it's better to BE the snake in the grass.)

-Defanged
(The Empoisoner's Guild betrays the lizard kings and the high priests, leaving them terribly exposed to their enemies. Can C'tis survive without the slingers and empoisoners?)

Vicious Love November 19th, 2004 05:16 AM

Re: Theme Names for Default Nations
 
Quote:

Sphinxhouse said:
-Defanged
(The Empoisoner's Guild betrays the lizard kings and the high priests, leaving them terribly exposed to their enemies. Can C'tis survive without the slingers and empoisoners?)

No.

Vicious Love November 19th, 2004 05:17 AM

Re: Theme Names for Default Nations
 
I mean, yes.

Cainehill November 19th, 2004 12:00 PM

Re: Theme Names for Default Nations
 
Quote:

Sphinxhouse said:
Random thoughts regarding our reptilian friends' additional themes:

C'tis:


Don't forget, "Revenge of the Lizardskin Boots" - no units to recruit, but a _snazzy_ shoe collection. http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez December 6th, 2004 08:10 AM

Re: Theme Names for Default Nations
 
Does anyone who posted his ideas here have anything against someone (me) using them in modding projects, especially in the case of doubling the default nations?

ATM, I doubled Ulm to Second Ulm, would Iron Kingdom etc. be enough if the description (both in the popup and after choosing a nation) told what the nation is question is?


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