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Re: abysia strategies
You've hit the point Caseus, more or less.
Don't forget national mages, however, they can still do damage even with the big guys in, but ONLY for certain nations. In fact I hope in Dom3 troops will be always useful, from the start to the Last. |
Re: abysia strategies
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Magic 3 because your researchers are capital only? Sigh. Should have been obvious but somehow I missed it completely. I can't argue with you one bit about the HI. I abandon them once the IDs and Devils are out the door anyway. So skip Production 3. Okay, back to the drawing board with a Ghost King this time. Thanks Cohen! Your post was extremely insightful. Caseus |
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Re: abysia strategies
Caseus, some remarks about beloved Aby http://forum.shrapnelgames.com/images/smilies/wink.gif
Scales : don't bother with Prod, get Magic-3 instead, and pay a better Pretender with Death-3 too ! With Aby I like a SC chassis with let's say 3 non-Abysian paths better than a RM. The worst challenge with Aby (in MP) is to get a decent research IMHO, so Magic scales (and hopes of getting a Sage site..) are required. Demons : Ice Devils are fine, but aren't at all Abysia-friendly - they radiate frost when Abysians radiates heat, you've got no way of getting them except through Pretender, Archdevils are much more "getting along" Abysia (ok, they're "worse" when compared all other things equal, but "all other things" are *never* equal http://forum.shrapnelgames.com/images/smilies/wink.gif !) About MP: no, MP isn't a unfriendly jungle of cheaters, I play (way too many) MP games with a small friendly (and mostly French) group, and we enjoy the diversity of the game, play all races even if not competitive (Tien Chi, Mictlan..), do some roleplay, mucho diplomacy (and some backstabbing), play sometimes with mods, on unknown maps, with special victory conditions, and enjoy it http://forum.shrapnelgames.com/images/smilies/happy.gif THAT'S the game !! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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The nation still makes a difference until the very end. Mostly due to the mages, national troops still remain useful though. Something has to make numbers in your army. At that stage distinction between most of national troops become minimal, however some nations (R'lyeh, Caelum, C'tis) still have national troops that can play distinctive role on the battlefield. |
Re: abysia strategies
I'd say any stealth army has usefulness until the end of the game. Though my concept of "End of the Game" might vary from others, but usually until a decisive win or the game becomes to micro to play.
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Re: abysia strategies
Cohen,
sometimes I wonder if we are playing the same game. Quote:
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1.78 gold/rp ... wow it's really close isn't it?). But why let *FACTS* stop you from spouting your crap about abyisa? Keep it comming! Quote:
No, no. Their *only* advanatge is that they have blood2 mages right out of the gate and can win the race to ID's ( assuming that your pretender can cast that spell ) quite easily. Oh, btw, that is a very nice perk. Quote:
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Black Forest has a more cost efficient blood hunter? You don't mean the Member of the 2d Trier do you? I don't imagine that you do mean him, since he's worse than the Warlock Apprentice. Oh wait you mean the Vampire Count well those are nice and all. But they are not going to be blood hunting en mass for quite a while are they? And don't they have better things to do anyway? Oh and they have quite a substantial cost ... it's not gold however. Mictlain. Yes the best blood hunting nation in the game. No doubt. They pay for it thought don't they? They *have* to blood sacrifice to stop dominion death. They have horrible base troops ( although quite blessable ). Their mages are capital only ( I thought you said this was a crushing problem for Abysia ). They pay through the nose for their power with blood. And well they should blood is *very* powerful. Yet abysia pays almost nothing in comparison. Weird. And amazingly Abysia BoH is comparable with Mictlain. Quote:
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Re: abysia strategies
I've always found Abysia relatively easu to play, and have found a couple of good pretenders for them that don't really act as SC but whoi nicely patch their weaknesses. And anybody who complains about not being able to get dwarven hammers with Abysia is just plain incompetent. Get earth warlock, forge bloodstone, equip, forge boots, equip, forge hammer, repeat hammer, start cranking out stuff. Having a pretender with E4 or above is also good, because half of your mages (and all of the artillery ones) are sacred, so they get help from the reinvigo blessing, especially if you can equipe them with reinvigo items. My first MP, Back to the Fray, I'm playing Abysia, and I'm not doing badly at all (relatively speaking), but I've also been lucky.
Edi Edi |
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