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-   -   Hex based maps out there? (http://forum.shrapnelgames.com/showthread.php?t=21536)

Chazar November 10th, 2004 05:49 AM

Re: Hex based maps out there?
 
These WizardsKings maps seem actually very interesting and promising to me to make small wrap-around maps, which I am desperately missing! Cool, this might get me into map-making!

A question though: Cities could be handled like in Cradle, but how about modelling those roads? And what about water provinces and adjacencies accross water boundaries? This could require breaking up the hex-layout, no?

deccan November 10th, 2004 06:11 AM

Re: Hex based maps out there?
 
Quote:

Cainehill said:
Wow! I thought I was the only non-undead person who still remembered that one. It was, I thought, one of the most elegant RPG systems around; that and Dragonquest (3rd or 4th edition) had beautiful character generation systems, magic systems, and combat - the only contemporary that included fatigue in place of D&D style HPs was Runequest, and later Fantasy Hero (by the Champions people).

I remember Powers & Perils too, though I never got into that. My favorite is RuneQuest. No superheroes in that game. I remember Rolemaster too. I consider it nigh unplayable. The best thing about it is that the crit tables make for fun reading.

I recently discovered that many of ICE's products are now available Online as PDFs. I bought Spacemaster out of curiosity, and was sorely disappointed. It's pretty sad when you turn to the section covering space combat and it tells you to buy their award winning Silent Death board game.

Kristoffer O November 11th, 2004 04:40 AM

Re: Hex based maps out there?
 
> Cainehill said:

> Wow! I thought I was the only non-undead person who still remembered that one.

I might be undead http://forum.shrapnelgames.com/images/smilies/happy.gif

> It was, I thought, one of the most elegant RPG systems around; that and Dragonquest (3rd or 4th edition) had beautiful character generation systems, magic systems, and combat - the only contemporary that included fatigue in place of D&D style HPs was Runequest, and later Fantasy Hero (by the Champions people). FH was flawed because the system was designed for comic book heroes, so you had to work too hard to die, or even kill.

> I had a P&P game going in the 80s, but most of my friends / players, bloody jarheads, wanted D&D for fantasy, and Champions for superhero style games.

I return to P&P every other year or so. Playing a short and good old fantasy campaing that doesn't involve years of planning (such as ars magica requires) is very rewarding. The possible power of the player characters combined with a mythological touch to the world make P&P an ideal game for high fantasy campaigns (god-borns, heroes and world-savers).

> Hmmm. Wonder if the other ABQ gamers care for PnP games - it'd be nice to get an RPG group going again.

Luckily I have one (two actually).

> (Oh - to the person who mentioned Harn - very nice, encyclopedic world setting - it went incredibly well with ICE's Rolemaster system as I recall. Other settings I remember fondly were Haven (city based map/campaign setting) and, mmm, CityState of the Invincible Overlord. Wow! Judges Guild is apparently back! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Harn was a good game, but we rarely played it. The maps are very nice, but the villages have rather silly names.

Jarkko November 11th, 2004 05:44 AM

Re: Hex based maps out there?
 
Harn *is* a good game, it is still developed and new products for the world do come out constantly http://forum.shrapnelgames.com/images/smilies/happy.gif Altough Harn in itself is of course not a game, just a fantasy setting suitable to any system (altough the Harnmaster rules do exist with which one can play low-fantasy RPG's).

Kristoffer O November 11th, 2004 05:50 AM

Re: Hex based maps out there?
 
The best part of the harn world is the low-fantasy setting. Very refreshing after a high fantasy P&P campaign.

silhouette November 11th, 2004 06:41 AM

Re: Hex based maps out there?
 
I guess I think of Dominions as more of a Palladium or maybe Chaosium game system flavor. Feeblemind is Sanity==0, right? %-) And the endurance/fatigue similarity is a good observation Cainehill, but let's not _completely_ hijack the thread into old game systems nostalgia.

I have really come to like the non-hex maps more and more. There are lots of hex strategy/wargame maps and they all seem to look artificial to me, even e.g. wesnoth. Guess that doesn't help Blacksilver much either...

This is where I have seem a good list of links to tools for "amateur" map and landscape generation. Many are freely distributable or open source:

http://www.hut.fi/~vesanto/link.useful/maps/maps.html


Sill

PvK November 12th, 2004 12:06 AM

Re: Hex based maps out there?
 
That's a great map link! Too bad there are so many broken links on it now.

PvK


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