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-   -   SE3 mod for SE4 (http://forum.shrapnelgames.com/showthread.php?t=21540)

Suicide Junkie November 8th, 2004 07:11 PM

Re: SE3 mod for SE4
 
The tree should be pretty simple...
As I recall, there were only a handful of techs that had any prerequisites, and those should be listed in the help files.

What I've got so far is available here:
http://imagemodserver.mine.nu/other/...miscellaneous/

EaX November 9th, 2004 09:04 AM

Re: SE3 mod for SE4
 
So, let me see if i get it, what you want is for example,
to get shields you need to research Physics first and so on with other techs.... in a tech tree form don't?

Suicide Junkie November 9th, 2004 02:08 PM

Re: SE3 mod for SE4
 
Basically, yeah.
A list of the areas, noting the basics of prerequisites and price.

Getting a note on what tech level the first component of a family becomes available would be nice. We can assume things start at level 1 by default so only the odd ones need be written down.

EaX November 9th, 2004 04:58 PM

Re: SE3 mod for SE4
 
ok, i'll see what i can find, 'cause it's a bit more complicated than se4, but sooner or later i figure it out i think.

EaX November 13th, 2004 03:15 AM

Re: SE3 mod for SE4
 
1 Attachment(s)
Well i've attached a file with a research tree but there seems to be various ways to get to a tech area, for example, to get Phased Polaron Beam you can research:
1st Method:
1-Weapons: Beam (all of it)
2-General Science: Mathematics/Physics (All of it)
3-Shields (on level three you get the polaron beam, the tech area)

2nd mehod:
1-General Science: Mathematics/Physics (all of it)
2-Shields (all of it)
3-Weapons: Beam (on level 3 you get polaron beam, not the weapon the tech area)

3rd method:
1-Shields (all of it)
2-Weapons: Beam (all of it)
3-General Science: Mathematics/Physics (on level 2 you get the phased polaron beam tech area)

and for phased shields there seems to be various ways, anyway the tech tree i've attached is one of this way maybe it's usefull.

Suicide Junkie November 13th, 2004 04:24 PM

Re: SE3 mod for SE4
 
That sounds like just:
1-Shields (all of it) : Minimum Level 3
2-Weapons: Beam : Minimum Level 3
3-General Science: Mathematics/Physics : Minimum Level 2

Try looking for "hidden tech" in the help file.

EaX November 13th, 2004 06:44 PM

Re: SE3 mod for SE4
 
ok, i'll check out and see what can i find, another thing if you need help somewhere else, tell me http://forum.shrapnelgames.com/images/smilies/wink.gif

Suicide Junkie November 13th, 2004 07:09 PM

Re: SE3 mod for SE4
 
That PDF looks good, and I'm grinding through the techarea.txt now.

I'd like to get the images out of SE3 too, and add them to the imagemod (appropriately resized into minis and portraits, of course).

Suicide Junkie November 13th, 2004 08:25 PM

Re: SE3 mod for SE4
 
Hmm...
Any ideas on what to do for the Planetary Defense / military base tech?
IIRC, its supposed to multiply the defense strength of troops.

Aiken November 13th, 2004 08:51 PM

Re: SE3 mod for SE4
 
Add combat to hit defense plus ability to troops?


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