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-   -   Faerun Test Mod - 17 player modded game STARTED (http://forum.shrapnelgames.com/showthread.php?t=21559)

Soapyfrog November 5th, 2004 12:48 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
Cool welcome aboard all.

The modfile "Faeruntest.dm" goes in your mod directory.

To start the game with mod enabled you can use the command line switch as follows:

--enablemod FaerunTest.dm

Or you can enable the mod by starting the game normally and going to preferences, mod preferences, then activate the mod in question.

Imothep November 5th, 2004 08:21 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
did you notice you now have 2 ulm players ? ^^

Legacyspy November 5th, 2004 09:12 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
Yo soapy can I play unmoded games while playing in this one?

Soapyfrog November 5th, 2004 12:19 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
Whoops, Ulm double-billed. Sorry Krootish! You will have to pick a different nation... http://forum.shrapnelgames.com/images/smilies/frown.gif

Soapyfrog November 5th, 2004 12:23 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences.

I use command line switches and shortcuts, I find its the easiest way. One shortcut for each MP game I am in, with each shortcut automatically connecting to the game in question and enabling any required mods.

Graeme Dice November 5th, 2004 12:44 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
Quote:

Soapyfrog said:
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences.

This doesn't matter. If the mod is needed, it gets selected. If it isn't needed, it gets deactivated.

Soapyfrog November 5th, 2004 12:46 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
Ah I did not know that! So its only important to set the preference when you are making your pretender initially.

Thufir November 5th, 2004 01:09 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
Quote:

Soapyfrog said:
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences.

I use command line switches and shortcuts, I find its the easiest way. One shortcut for each MP game I am in, with each shortcut automatically connecting to the game in question and enabling any required mods.

Actually, as I understand it, this is not necessary. Once it's started the game itself will remember which mods apply.

The only point where you must specify the mod preferences is when you create your Pretender, and (I imagine), if you are creating a game. It is very important, however, to set your mod via preferences while creating your Pretender, as this can really screw up your setup if you have the wrong mods enabled.

Edit:
Ooops - didn't read all the Posts before replying! http://forum.shrapnelgames.com/image...es/redface.gif

Cainehill November 5th, 2004 01:10 PM

Re: Faerun Test Mod - 17 player modded game recrui
 

If the mod was enabled when you create the pretender, you don't have to worry about whether or not it's turned on. Just make sure to not try and use that pretender in a non-modded game.

Soapyfrog November 5th, 2004 01:19 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
How would you all feel about a no watchtower/no mausoleum rule?


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