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Re: PBEM brainstorming: King of the Hill
1 Attachment(s)
Welcome aboard Rainbow!
I have finished doing my basic modifications to the map; it may not be complete yet, as I have not fully tested all six positions to compare their ease of access to the Hill. For example, I had set up one of the nations right in the middle of several farmlands, which would be harder to take than poorer provinces, and there may be other similar occurrences in the current Version. The main changes are as follow: - Removal of six starting points, and some changes of a few others (namely the ones that were two provinces away from the central outer province, instead of the regular three). - Normalisation of the South East outer isle, as Cainehill pointed out. - The former sea province near the South East isle (128) has been turned into fresh water, as it otherwise slowed down the SE player too much. (I am not too fond of my solution, and farmland seems rather odd in the middle of a lake, but...) The main problem is that the colours of special provinces no longer matches with their true nature (in the case of a few starting points, and the SE central province). I will give the list of the six starting points when the game starts, as this information is available by simply looking at the map file, but the SE matter is a bit more annoying. The current map file is attached to this post. You should download the Theater of War map from Illwinter, extract it in your maps directory, and do the same with the theater6.map file (attached to this thread). |
Re: PBEM brainstorming: King of the Hill
I will join as Ermor if I can convice you to play with difficult magic research.
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Re: PBEM brainstorming: King of the Hill
I have no objection with Difficult research. So unless another player asks for a different setting, it will be Difficult research.
This game is still looking for one more player, and all the spots will be filled. |
Re: PBEM brainstorming: King of the Hill
This sounds interesting.
I'll take Pythium. Any interest in using Zen's pretender mods? I made a test game on the theater6 map in your attachment. Are you supposed to be able to walk across the arrows to the middle? My spy couldn't - or at least I couldn't figure out how to get him to do it. |
Re: PBEM brainstorming: King of the Hill
You aren't supposed to, although it is what I attempted the first time as well. Instead, there is one central province in your isle, leading to one province in the outer ring of the mainland. Setting the map to show all neighbouring provinces would probably be helpful to check which province neighbours which. The option can be found under Filters if memory serves.
So, the three following questions are left for the settings, and we will be set: - Anybody objects to using Zen Pretender's mod? - Are all of you fine with Difficult magic research? - Do you wish to start with a 48 hours schedule? |
Re: PBEM brainstorming: King of the Hill
Quote:
I would prefer starting at 24h. |
Re: PBEM brainstorming: King of the Hill
Zen's pretender mod is fine with me.
Difficult research is fine by me too. I prefer starting out with a 24 hours schedule. I'll load up the pretender mod and have a look. Haven't tried playing with it before. /Rainbow |
Re: PBEM brainstorming: King of the Hill
I'd like to claim Machaka.
Pretender mod is a good idea, and I like difficult magic research too. |
Re: PBEM brainstorming: King of the Hill
I'd be for Zen's pretenders, for 48QH, and neutral (no vote either way) about difficult research. (I'd be fine going to 24 after the morning of the 27th, but have other obligations between the 21st and 6:45 on the 27th.) |
Re: PBEM brainstorming: King of the Hill
I'm OK with either 24 or 48 at the start, and in favor of difficult research.
I'm too much of a noob to actually understand the impact of Zen's pretender mod, but I figured that suggesting it would make me sound mucho sophisticado. |
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