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Re: I dunno, guys...
I've been playing Dominions I and II for over a year (bought both), and am still loving them. Of course, it hasn't prevented me from continuing to play (and mod) SE4.
They are similar and different, and Fryon demonstrates that not every SE4 fan will love Dominions. Personally, I find it easier to say mean things about SE4 than D2, but I think both are great. My one main gripe with D2 was the one Fryon mentioned first. They seem to have implemented pretty close to my suggestion for how to fix that issue, in a patch I assume Fryon hasn't tried. Friendly fire and wild missile dispersion is now much more under control than it was. I like the morale system, and think it works well except for the case where someone tries to use only super-fighters with weak troops that get wiped out. I also quite like the "infrastructure" system and find it interesting. Fryon's "lack of customization" comment is only true if you expect the same kind of customization as in SE4. Personally, I find the "customization" in Dominions II quite rich and interesting. Certainly the characters in D2 can become at least as unique and interesting and storied as the ships in SE4. Saying D2 isn't a good game is just Fryon's typical trademarked "egocentric truth" mode of expression. Of course everyone can dislike certain elements of a game, or the whole thing, but to say it's not a good game is trolling. Heaps of us have been enjoying the heck out of it. For every game, some people love it and some hate it. Both of these games have been loved by many. Give the demo a shot and see if you like it or not. PvK |
Re: I dunno, guys...
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Slick. |
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If anything, the problem with national troops is not that you can't choose how to outfit them, it's that it doesn't matter how you outfit them except in the very early game, because after that they will all get owned by magic and summons and supercombatants no matter what gear they have. |
Re: I dunno, guys...
I'm pretty sure Fyron was looking for a finer level of control than that, perhaps training in boot camp for 4 months instead of 6, say.
But if the details get stomped out by the big beasties, I suppose it dosen't really matter in most games. If you were trying for a more conventional tech mod/map, with little to no magic available, I imagine the fine training detail would be useful though. |
Re: I dunno, guys...
Imperator Fyron said:
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However, to answer the question "who's to say..." well, the designers did decide to limit the choices, and I think the limits are interesting, and reasonable, and I think they add flavor. If you are a wizard (or whatever) studying the greatest magic secrets, and making a gambit for godhood, you may not have the time, interest, inclination, nor the folly (...), to spend your time trying to insist that the warrior culture you have selected suddenly change its doctrine to suit your petty fancies about the ultimate equipment to use. It's not likely to be efficient to try to rule the world from Shogunate Japan, by starting out trying to convince the samurai they should forget swords and use hatchets, or even bokken, even if Miyamoto Musashi would approve! Or if you are that kind of god, then you choose the nation to rule to match your tastes, perhaps one that has a mix of the various equipment types you like. There are tons to choose from, and after over a year of play, I haven't even tried all of them yet. However, if you really want to tweak your equipment, and aren't satisfied with any of the dozens of nations and themes available, you can make or modify one using the mod commands. In single player or with a GM, you could even do it during play. You could add equipment variations to your heart's content. Quote:
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I don't understand how you could seriously suggest that. Quote:
For instance, you don't see me objecting when you say MOO3 is a bad game. However, even though I don't like GalCiv or Civ3 myself, because they aren't my kinds of games, I do think there are many players who have enjoyed them a lot, so I wouldn't call them bad games outright (or at least, I'd want to know more about them before I said so, except I don't 'cause I know enough to know I wouldn't like them). However, taking a game that many players like very strongly and just calling it a bad game, and making statements like ""It is not a good game" is the same statement as "I do not like it"" seems to me like just causing needless confusion and annoyance and mostly wasting people's time. Writing your opinion more clearly could avoid that. Either you can really use this information, or you're just being difficult. Quote:
PvK |
Re: I dunno, guys...
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Many of the D2 forum posters though tend to get fixated and opinionated and will post massively overstated and often contradictory opinions about something being super-great or super-lame or broken or the best thing or whatever, because something worked well or badly in a specific instance. Generally, they just don't have enough experience and are used to simpler games that are much easier to analyze. PvK |
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I'm ok with your statement that the usefulness / uselessness of national troops depends heavily on game settings, but it would be nice if the army buffer spells were easier and less expensive to cast and resistance wards could stack properly. |
Re: I dunno, guys...
I bought the game. It is a fun demo, but the game itself lacks a lot of the control that we enjoy in SEIV. I do hope the developers for Dominions take note of this lack of control and build in some master que and other unit managment and construction tools. Then again there are those who will argue that the game is better playd on the micro-managment level.
For me, having to tell each and every province what to do each and every turn was way to much. A master build que, or unit managment tools would have been god sends. |
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