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Re: Why whould you ever choose Mictlan?
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To take your Sanguine Acolyte example, it does not make much sense to me to state that they only cost 20% more (100 gold vs 80 gold) for their extra (admittedly good) effects, when even a mere 10 round life expectancy changes the relative costs to 107 vs 167, or a cost of 56% more. I mean, you are discarding a 36% price difference because you choose not to count upkeep, considering it a marginal effect? I could understand discarding effects less than 5% (standard practise http://forum.shrapnelgames.com/images/smilies/laugh.gif) - but 36% is a heck of a lot more and not marginal. Quote:
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And the THREAT alone, as shown, will at best reduce his blood advantage from ~90% to ~40%. The spell can still be used to strategic advantage in trying to draw the enemy's attention somewhere by somebody with lots of fire gems to burn, but it is not going to alter the equation with respect to how good the Mictlan priests are at bloodhunting compared with the opposition. Quote:
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Re: Why whould you ever choose Mictlan?
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Or to put it another way, if both are recruiting one bloodhunter for a turn, after 6 turns (assuming every turn a new bloodhunter is recruited and upkeep is paid for all) the Mictlan player could build another temple "for free" (because (6x20)+(21x4)=204>200)? It would seem to me the Mictlan player has thus early on a clear advantage, as the killer spells (like Fires from Afar) are not at use yet. Later on the need to divert more attention (ie micromanaging) to the protection might not be very pleasing (at least to me), but the economic "lead" acquired early on does not disappear (entirely). Did I get it right? Edited computing error |
Re: Why whould you ever choose Mictlan?
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Now of course, if you tell me in a typical turn with Mictlan, half of your income is spent to pay for your bloodhunters' upkeep (and I mean upkeep only - not recruiting new ones), I'll agree about these 'marginal' effects not being marginal in your case. Quote:
Anyway, what we are really comparing is the relative (blood output/gold investment) ratio for both nations, right? Then, assuming I agree with your 30-turns average life expectancy, and the Mictlan priests gets 10 less because of their lack of immunity, it just means you can expect to get as much blood from 2 Acolytes over 30 turns than from 3 Mictlan priests over the same amount of time. That's 480 gold paid on the priests, and 400 on the Acolytes. Fact is you'll get part of these bloodsdlaves earlier with Mictlan, which is an advantage. But then again, I never argued that Mictlan was worse than Abysia as long as it comes to blood harvesting. Quote:
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(OK, that's nitpicking...) http://forum.shrapnelgames.com/images/smilies/laugh.gif Quote:
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The most important of these by far is this blood advantage actually comes from a gold advantage, which comes from the lesser upkeep paid on Mictlan priests. Now, assume you have 30 Mictlan priests bloodhunters, thus spending 80 gold less than, say, DF on your hunters' upkeep. After 5 turns you have recruited 5 new hunters and send them to a new hunting ground (say, 8k province yielding 40 gold at 100% taxes, a reasonably average figure IMO). If, like most players, you decide to drop the taxes to 0% to avoid unrest coming in the way of your hunters' efficiency, your 'gold advantage' is cut in half. Repeat this after 10 more turns, and your 'gold advantage' is gone. And your 'blood advantage' amounts to only 2 more bloodhunted provinces, and this doesn't scale up. Then there is the fact that pop isn't an unlimited resource, and your alleged 40% blood advantage will the same kind of wall pyramid schemes do. Then there's the need for temples, which DF or Iron Woods don't need to recruit more cheap bloodhunters. Then there's the fact that bloodhunters don't hunt 100% of the time. When unrest comes out of hand (and this may happen even in heavily patrolled provinces), it may be a good idea to have your hunters perform magic research for a turn or 2 if there's a lab in the place. The point here is that a 40% advantage over a degraded value isn't as impressive as a 40% advantage over an ideal value. Then there's the fact that Mictlan has to divert some of its priests and slaves to push its dominion, a concern other nations ignore completely. Something that will eat up a significant part of this 40% blood advantage, I guess. And I have a feeling I could add more to this list if I spent a few more minutes thinking about it. http://forum.shrapnelgames.com/image...es/biggrin.gif Quote:
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Re: Why whould you ever choose Mictlan?
Wow, someone taking Peter on in a battle of math. Have they no fear http://forum.shrapnelgames.com/images/smilies/laugh.gif
Interesting discussion regardless. I prefer to play DF or Abysia, but I hate the forced turmoil of DF more and more which really kills their startup. |
Re: Why whould you ever choose Mictlan?
Mictlan-san! I choose you!
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Re: Why whould you ever choose Mictlan?
Thanks for all the info.
What is the differance between a 1b with sanguine rod blood hunter and a 2b with sanguine rod blood hunter? nobody has discussed that and from my observations, the 2b with SR bloodhunters do much better. If the primary advantage of Mictlan is the efficient bloodhunting, do people play by creating a strong early bloodhunting economy and quickly getting the devil factories going and ignoring their substandard troops? Maybe using a SC pretender for initial expansion? What are the succesful strategies for Mictlan? |
Re: Why whould you ever choose Mictlan?
a 1b + sanguine rod will have a 90% chance of getting 1d6OE+2 slaves in a turn, given no unrest and 5000 population
a 2b + sanguine rod will have a 100% chance of getting 1d6OE+3 slaves in a turn, given. basically, a sanguine rod counts as +1 blood for the purpose of bloodhunting. the chance for a hunter is 10% +blood*40%, if unrest is rolled above on a 1d400 and population is rolled below on a 1d5000. results are then 1d6 open ended +blood lvl (i think sanguine contributes to this as well, but i'm not absolutely positive). so a 1b +sanguine is only minorly inferior to a 2b +sanguine. the real advantage of 2b bloodhunters is that you can send them out efficiently w/out first researching and forging sanguine rods. Mictlan has many disadvantages, but gathering blood is not one of them http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Why whould you ever choose Mictlan?
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I was not saying it was a 36% differential of your upkeep compared to income (the calculations you are making), but a 36% differential of blood per gold. I.e. I was measuring the relative usefulness of investing gold in order to get blood (which can then be scaled by however much gold you want to invest), not the impact relative to your income. Your actual income does not factor into the blood/gold relationship - it is only truly releveant when you want to find out how much to scale by or in case you want to make specific examples (e.g. including extra temples purchased to find out what is best in a specific situation). Quote:
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(The thrust of this discussion is so funny because both of us started out only discussing unit vs. unit, but as it is obvious that the entire theme is important for a thorough investigation, we have both begun selectively to use the facts that support our case. Hey, it happens, and the nice thing is that I learn things about Marignon that I hadn't thought of, since it is not a favourite nation of mine.) This will to some degree be countered by the "but Marignon will preach via inquisitors instead of building temples" issue, though an inquisitor is 110 gold (plus upkeep of 3.67 gold/turn) vs a temple's 200 gold cost and 0 upkeep (and requires a lab, a temple, and a fortress to be recruited just like the Mictlan priest). Of course an inquisitor is mobile and a more useful general purpose unit than a temple, but then again, he does not count towards boosting the maximum dominion either. So while using inquisitors instead of temples is certainly a useful advantage for targeting of dominion, I am not certain that it is a great saving in money and doubt that it is enough to make up for the significant difference between turmoil 1 and order 3. As for the very real need of mass sacrifice for Mictlan, I really ought to have included it though it is hard to get a good estimate since. The best guess would be about 1/2 priest output per turn per province in a very competitive game where everybody else is dominion pushing, but that is certainly not the sort of massive sacrifice I would do for the major part of the game. Still, it certainly does reduce the advantage - I am just unsure how much in practise. As for the ever increasing income from the example, that does not continue to hold in Dominions 2 once the independents have been killed and it is time to face organised opposition. In fact, what with population reducing spells that can make the world end up a wasteland, it is a pretty safe bet that the wealth of the world and most realms within it will decrease over time once independents have been killed.* In fact, if one was bloodminded enough, one could argue that it was better for a player to kill his population by himself for personal gain than wait for somebody else to do it with a few gems and a targeted spell. (Which is why I am always tempted to choose death 3 in MP because my projections suggest it is the best allocation of points in nearly all circumstances, but it is just too damn unthematic for my tastes) * Except at such time in the late game when excessive clamhoarding and a fever fetish fetish completely dominates the economy. However, when that becomes the case the arguments concerning the long-term economic damage done by mass bloodhunting becomes even less compelling. |
Re: Why whould you ever choose Mictlan?
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