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-   -   Starcraft (http://forum.shrapnelgames.com/showthread.php?t=21777)

TurinTurambar November 23rd, 2004 12:47 PM

Re: Starcraft
 
Our Dearest Lt. General Gervais, MayYouLiveForever,

As an official Statement of Royal Position, the Aa Turam Empire does not condone, nor will accept responsibilty for, any delay in the production of Space Empires V. Though we encourage procrastination and General Silliness, we will not tolerate any blame laid against Our Royal Person for individual consequences of said actions. Any attempt to do so will be viewed as Slander, and will be met with a well-equipped fleet of Glorfindel-Class Battle Cruisers.

In Eru's Name, MayYourSunsShineForever,
Turin Turambar[img]/threads/images/Graemlins/icon42.gif[/img]
Grand Lord of the Tura'amni

David E. Gervais November 23rd, 2004 02:40 PM

Re: Starcraft
 
Carefull, I rendered RingWorlds today, and these are SE5 RingWorlds, so you can bet they are more powerfull than anything you can build in se4. http://forum.shrapnelgames.com/image...ies/tongue.gif

Muahahahahaha, Hi ho, Hi, Ho, it's of to render I go, hi ho hi ho hi ho hi ho hi ho...

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Baron Munchausen November 23rd, 2004 02:43 PM

Re: Starcraft
 
It is a highly regarded RTS game. The fact that it was originally published in 1994, and the Brood Wars 'expansion' in 1998, would make one think that it would be useless today. But even though it runs in 640X480 mode the graphics are reasonable and it is quite playable. At least if you can handle RTS style games. http://forum.shrapnelgames.com/image...s/rolleyes.gif Even though I don't like RTS games I downloaded it from the P2P system and tried it out simply because it is so popular and highly regarded.

The units are quite appealing. The Terran 'Siege Tank' for example makes a hefty 'clank' noise when it goes into or pulls out of siege mode, and the 'sergeant' character commanding it has classic command responses. The various Zerg units -- all 'monsters' of some sort or another -- make quite satisfyingly 'nasty' noises. My favorite for special effects is the Protoss 'Archon'. A black 'shadowy' form surrounded by a glow of energy, it's the classic metaphor of extreme power. In combat it attacks by shooting 'lightning' from its hands rather like the Emperor in Star Wars, all the while chanting 'Destroy!' - 'Annihilate!' - 'Obliterate!' ... etc. This unit is guaranteed to bring out the inner 10-year-old in a gamer. http://forum.shrapnelgames.com/images/smilies/happy.gif

But as fun as the individual units are this remains an RTS game and true to form it's impossible for a human to keep up. No matter which race you play and how hard you push to develop your forces you will always get over-run by an impossible wave of AI forces. I finally got tired of using the cheat codes just to survive and deleted the game.

Suicide Junkie November 23rd, 2004 03:07 PM

Re: Starcraft
 
Quote:

Karibu said:Having some special abilities on units (like Wraiths with cloacking) are no use if you have no time and place to use them properly. Despite its flaws, it is definately worth trying.

That's one of the big features of my SST map. There, you can regularily see effective task forces of less than 5 or 6 units. Give them a group number, remember the hotkeys for their abilities, and you're set.

Rasorow November 23rd, 2004 03:29 PM

Re: Starcraft
 
I play this in teams on multiplayer with a bunch from work, typically I play Terran, which can be very effective defensively and the others play Zerg or Protoss. I defend all three bases and they attack. Its very effective( both the strat and the game) at relieving AWS (After Work Stress).

Its a cool game and definately worth playing especially if you can get a friendly group together.

Rasorow

EaX November 23rd, 2004 05:00 PM

Re: Starcraft
 
Yeah, great game, i mostly play Zerg, they've really powerfull air units, bah, the Guardian (or samethign like that) i think it's name is.

Atrocities November 23rd, 2004 05:32 PM

Re: Starcraft
 
There is something oddly satisfying when your ground pounders ae shooting the hell out of some organic facility. Oooohhhhh the sound of those weapons just shooting away....... must find Star Craft disk..... Must find....

deccan November 23rd, 2004 08:11 PM

Re: Starcraft
 
There's one thing I've always wondered about Starcraft: why are the buildings so big on the inside and so small on the outside? http://forum.shrapnelgames.com/images/smilies/wink.gif

And now I've caught the must-play-Starcraft bug too, but I lost my Brood War disk, though I still have the Starcraft one. I wonder if SJ's maps are SC+BW or SC only...

Suicide Junkie November 23rd, 2004 11:25 PM

Re: Starcraft
 
Quote:

deccan said:And now I've caught the must-play-Starcraft bug too, but I lost my Brood War disk, though I still have the Starcraft one. I wonder if SJ's maps are SC+BW or SC only...

I'm not sure. One of them may be.
I'll whip up some more if you want. (Its fairly straightforward adjustments to stock maps, and then test-playing to make sure the AI won't lock up on a bad start position.)

AgentZero December 2nd, 2004 05:53 PM

Re: Starcraft
 
Quote:

deccan said:
Many people still consider Starcraft to be the best RTS ever. The three races are really different, when in many games, the basic units of different factions are just reworked clones of one another. The game balance is excellent, and there are plenty of cool special abilities that add interesting dynamics to the game. It's a real shame that Blizzard decided to expand on the Warcraft world rather than do more Starcraft stuff.

If it helps, I found this in the Starcraft: Ghost FAQ:
Quote:

Q: Is this StarCraft II?
A: No.

Q: Will there be a StarCraft II? When?
A: Although we have not made any announcements and do not have a development or release timeline, we do fully intend to revisit the world of StarCraft on PC at some point in the future.

P.S. Don't get too excited bout SC:Ghost, it's console-only.


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