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-   -   SEV + Starfury (http://forum.shrapnelgames.com/showthread.php?t=21778)

Atrocities November 23rd, 2004 08:09 PM

Re: SEV + Starfury
 
Bounty hunter...... now that would be awsome for a new game.

I wonder why no one has made a game about Stargate? I mean that would be an awsome game and I can think of at least 20 differant things that could be done in the game. Hell the series lends itself nicely to progressive story telling via a PC game. Its a wonder that no one has jumped on this license and published a game. Man what a wasted oppertunity.

TurinTurambar November 23rd, 2004 11:26 PM

Re: SEV + Starfury
 
Quote:

Slick said:
When it gets a little boring, change your style.

sell off your ship and buy a carrier

or

start being a pirate

or

start being a bounty hunter


Slick.

Yeah really, man, c'mon. There's a lot to DO out there. Some of those things in your list, AT.. I go out and do those in some fashion. At least some of them! http://forum.shrapnelgames.com/images/smilies/wink.gif

Have you not figured out that you can ambush ships, blow them up, and then fly over their components and pick them up? Then you take your arse over to a spacedock, get them repaired for like, peanuts, and then SELL them! For GOBBS of cash! Then after time you go out and get a bigger, nastier ship.

And by the way, I was taking on two Cruisers at a time back when I had a lil old Destroyer. My favorite thing about the Destroyer was the quickness, I miss that in my big clunky Carrier.

Quote:

deccan said:

P.S. Yeah, I figured out how powerful DUCs are too, and the Amonkrie Cruisers are a real pain. Fighting two or three normal cruisers in a destroyer is no problem, but fighting just one with DUCs is real tough. Is there any reason to go for anything other than DUCs in this game?

Tachyon cannons dude, especially early in the game. They skip shields! Two of those on the front, keep yourself behind your target and WHACK WHACK WHACK. Put torpedos or CSM's on your side mounts and steer back and forth just enough to get your target into the firing arcs.

WEEEEEeeeeeeeee!
Turin http://forum.shrapnelgames.com/images/smilies/smirk.gif

Suicide Junkie November 23rd, 2004 11:37 PM

Re: SEV + Starfury
 
Quote:

Have you not figured out that you can ambush ships, blow them up, and then fly over their components and pick them up? Then you take your arse over to a spacedock, get them repaired for like, peanuts, and then SELL them! For GOBBS of cash! Then after time you go out and get a bigger, nastier ship.

Or in my case, be a cheap slavedriver, and have the busted components installed so your crew can repair them for free http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar November 23rd, 2004 11:41 PM

Re: SEV + Starfury
 
HAAAAAAAAAA-hahahahahahaha! I never even thought of that!!

Brilliant!

Turin

Slick November 24th, 2004 12:08 AM

Re: SEV + Starfury
 
Quote:

Suicide Junkie said:
Or in my case, be a cheap slavedriver, and have the busted components installed so your crew can repair them for free http://forum.shrapnelgames.com/images/smilies/happy.gif

Absolutely. I think this is the best way to make $$$. Invest in a good repair bay and that's the ticket to money heaven. Even if you don't really want the darn thing, install it, let it get repaired then sell it. Check out the price difference. http://forum.shrapnelgames.com/images/smilies/shock.gif

Slick.

deccan November 24th, 2004 02:14 AM

Re: SEV + Starfury
 
What Atrocities asks for sounds like Battlecruiser and its sequels, not that I would recommend them. http://forum.shrapnelgames.com/images/smilies/wink.gif

But seriously, depending on how SEV is set up, I don't think what I'm suggesting would take a tremendous amount of work. If in SEV all star systems already exist like they do in Starfury (i.e. 3D objects laid on a 2D grid), then binding SEV and Starfury together would be a lot of work, but not an impossible amount of work I think.

Right now in Starfury everything is so boring and static, when in SEIV, lots of things are happening, i.e. new ships amd bases are being built, big battles are fought, planets are conquered or glassed, the population and infrastructure of planets change over time, research is conducted to enable construction of bigger, more powerful ships etc., which makes it alive and interesting.

In Starfury, the ships that populate a star system are fixed when you enter it. Freighters tell you all the time "On our way out of the system" but they never leave. If pirate ships are in the area, they fly about until they meet Terran ships who kill them, and then no more pirate ships show up unless you leave the system and re-enter. But in SEIV (and presumably SEV), even AI-controlled ships move about with a purpose, not just existing to add targets and scenery to the Starfury player.

Some planets are called industrial centres, farming worlds, military bases, research centres etc., but none of that matters except as places to repair, buy stuff and get missions. But in SEIV, if you destroy an AI controlled research centre, it gets less research points. Destroy an orbital space yard and its starship production capability is hurt.

In Starfury, the galactic news is canned, scripted stuff. In a dynamic SE universe, the news could be totally dynamic, i.e. a big battle happened between the x empire and the y empire, the x empire has destroyed a large planet of the y empire and the citizens of y empire are enraged about it, x empire has signed a Trade and Research agreement with the y empire, rumors have it that x empire has assembled a large war fleet equipped with powerful new weapons etc. Exploring such a universe, watching the ships move about on their appointed, real, tasks, would be splendidly fun!

Another way to expand upon Starfury would be to learn a few lessons from the Grand Theft Auto series. Let the player buy properties. Buy a hangar and you can park a starship there while you fly about in another one. Buy a freight company and you can have computer controlled freighters transporting stuff and earning you a profit, though you need to come to their rescue if they come under pirate attack. Buy a whole starbase in a crossroads system and you get to equip it as you like and it earns you a nice regular income from being a trade centre. And you can come running back to it for fire support if you get chased by a big, powerful fleet. http://forum.shrapnelgames.com/images/smilies/wink.gif

Cheeze November 24th, 2004 04:48 PM

Re: SEV + Starfury
 
Quote:

Atrocities said:
I wonder why no one has made a game about Stargate?

Now that I've been sucked into the Star Wars: Galaxies game, They could make a similar Online game for Stargate. Engine-wise I don't think it would be any different than SWG is now. The only difference would be, instead of traveling between planets by buying passage on a ship...you use the stargate!! And, with Jump to Lightspeed, the same game system could handle the ships of Stargate.

However, a PC progressing storyline-based game makes more sense for Stargate, at least to see how it would sell.

Raging Deadstar November 24th, 2004 07:05 PM

Re: SEV + Starfury
 
Quote:

Atrocities said:
I wonder why no one has made a game about Stargate? I mean that would be an awsome game and I can think of at least 20 differant things that could be done in the game. Hell the series lends itself nicely to progressive story telling via a PC game. Its a wonder that no one has jumped on this license and published a game. Man what a wasted oppertunity.

I'm pretty sure they are making a stargate game. It's a First Person Shooter, A lot of the previews have been seen in the Season 8 episode "Avatar" (where teal'c gets stuck in that virtual reality game.)

I've heard it's been in development for a while, But there is no doubt in my mind that it will be released soon, Stargate is too popular not to make a game on. My hazy memory keeps reminding me that it might be an australian based game company making it.... But that might be my mind making thing's up.

deccan November 24th, 2004 08:26 PM

Re: SEV + Starfury
 
Hey, SJ, I just tried your P&N mod for Starfury and it's really great! A couple of questions:

1) If I sell the starting freighter, is there no place to buy it again?

2) What's with the ultra low energy generation components?

3) Why are fighters so hard to destroy with PDs?


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