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Re: Mictlan Pretenders ideas request
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Funny thing is that I was looking for original ideas, and currently I have a GK and a VQ http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif ... Well, I didn't ask for inefficient design, so ... http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Netiquette
You're right, I was too quick to jump on Nagot here. It's just that I have seen many people insult Cohen and Boron for no good reason, which made me judge too quickly.
Nagot, I offer you a binouse http://forum.shrapnelgames.com/image.../beerglass.gif as compensation for my rashness. Now give me some feedback on my pretender, I'm desperate to get Mictlan to work http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Mictlan Pretenders ideas request
Nagot was correct, however impolitically he may have presented himself.
Foom: Vampire queens are still good, but quite expensive. you'll be solely relying on her pretty well for expansion. and 4 dominion is a likely death sentence in multiplayer, and wizard's tower is nice but too pricey. its true that Boron is more of a turtler, at least when i played him, but i'm not so impressed w/ vampire lords and soul contracts. sure, they're good, but no big deal. Quote:
using zen's pretender mod i've had very good success w/ an ultra-dragon (dual bless), however I don't think this will still be viable under the scales mod. |
Re: Netiquette
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LotN Air 3 Earth 3 Death 5 (just for the increased fear factor you get at each 5-uple, and because I could afford it) Blood 3 Dominion 6 Watch Tower Order +3 Prod -3 Heat +1 Growth 0 Luck -2 Magic +1 (always was enough for me, and I never liked the MR malus you get vs hostile rituals when picking +2 or +3) Leaves 120 unallocated design points, but it was for an handicap game (so you can pick up to 3 extra scales or a Wiz Tower if you want). So quite close to your own design actually. I prefer the LotN to the VQ because I want my pretender to be able to fight outside his dominion early if required - but YMMV. Quote:
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Re: Netiquette
Just wondering, would a F9B6 Moloch be a waste of points? On the one hand, no access to Dwarven Hammers or death, air, & earth multipath blood spells.
On the other, ubercheap(But capitol only) eagle warriors with two flaming, high-strength, high-skill attacks per turn(Four if Quickened), that strike before ANY buffs are cast when defending, and after only one turn of buffs when attacking. And probably end up getting a hefty surround bonus when they attack lone ghost kings, or whatever. If there's a more cost-effective SC killer out there(Other than Carrion Woods goons or these same warriors plus Weapons of Sharpness), I'd like to hear about it. Couple that with the not-at-all-shabby jaguar warriors you can recruit just about anywhere en masse(THREE for the price of one Ulmish black knight, and you can afford sloth 3, to boot), the combat machine that is the Moloch(Properly supported), and the ability to cast all pure blood spells with only a few path boosters, and methinks you've got an adequate setup, at the very least. Am I right? |
Re: Netiquette
Något, no hard feelings I hope. Foom summed up what I was trying to say in an excellent way.
I suppose I should contribute something as well. I've tried the Smoking Mirror in sp, but he just gets killed from random events, so no good. I wouldn't wanna go to the trouble of protecting him. (Btw, that line in the description about him divining the fates of men, what's with that? It's not like the Jade Emperor and Lady of Fortune, is it?) I would agree with the ideas presented here. A pretender with a little blood and the paths that mictlans priests don't have. Also, he doesn't need to be a great fighter mid/lategame, since mictlan should scoop up a number of the blood uniques. A Ghostking with air3 earth4 death3 blood4. Order3 sloth3 heat1 magic3. Watchtower. Dominion ~6. Something like that. Backed by several minutes of sp experience =) |
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Re: Netiquette
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Re: Mictlan Pretender
Having played Mictlan once in MP (and losing handily), I can one thing about them: they are abysmially weak in the beginning. Because of the intense need to sacrifice slaves early if you want dominion spread, my VQ did not work very well at all. Maybe I was too scared to fly into enemy or neutral dominion with her, but the dominion spread was so horrid early on that I was unable to properly expand with my VQ.
I therefore came to the interesting conclusion that the VQ was much too expensive for Mictlan. The Ghost King would be the superior choice if you want a pretender SC. But I would never take so many different schools as Boron proposed, since you need more than 4 dominion and also some decent scales. My GK pretender for Mictlan probably would not get more than air, water, and earth. This, along with the inherent death, is enough to make a powerful SC pretender anyway. However, I think a fire 9 or water 9 bless on a cheaper pretender would work quite well because of all the inexpensive sacred troops. But be sure and save some pretender points to get a high starting dominion, though. I think 6 is rock-bottom minimum and 7 is better. You want your sacrificed slaves to work hard for you early on to try and decently expand your dominion. Another problem with Mictlan is that it MUST blood hunt the entire game to stay alive. Other blood nations, like Abysia and Vanheim, hunt by choice. Not Mictlan, as he hunts for survival. This means a death scale is particularly harsh on Mictlan. When your population is dead, so are you, for your temples are totally useless without blood slaves to sacrifice in them. Taking a death scale means that you are relying on expanding into your neighbor's territory who took growth. This is not a very pleasing strategy to me. One big advantage to Mictlan is the ability to take sloth 3 without blinking an eye. Their sacred troops don't need resouces in the slightest. They are also cheap, plus you are getting free fodder with the slaves, so Order 3 is not an absolute requirement like it is for most other nations. This means that a turmoil/luck strategy just might work for them. I was thinking of testing that out, but have yet to do so. The cheap Mictlan Priests are pretty good at researching, they are cheap, and you get them everywhere. Magic 3 is therefore also not an absolute requirement like it is for the poor researching nations. One thing about my Mictlan game was that I first researched Alteration 3 for my VQ (not needed for a non-SC strategy), then Construction 2 for the essential Jade Knives, then on to Construction 4 to get the required SDRs and Brazen Vessels. I then put everything into blood research and managed to get all 6 Ice Devils before Abysia could. I also got 2 of the Arch Devils before he could. So, what does this all mean? I dunno... |
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