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-   -   OT: MS C++ 6.0 help (http://forum.shrapnelgames.com/showthread.php?t=21900)

narf poit chez BOOM December 6th, 2004 04:48 PM

Re: OT: MS C++ 6.0 help
 
No dsp, no sol, no sln.
Quote:

Instar said:
Do you have the DX SDK installed? Do you have your compiler set up to include the DX stuff at compile time?

Yes. No idea how.

I'm trying to make commercially saleable games and scripting Languages are too slow. And I only own two commercial compilers, DarkBASICPro and MS VS C++ 6.0

Fyron December 6th, 2004 04:54 PM

Re: OT: MS C++ 6.0 help
 
You could try the IDE Eclipse, with C++ plugins... not sure how exactly to get it all working myself, but it is all free...

narf poit chez BOOM December 6th, 2004 04:58 PM

Re: OT: MS C++ 6.0 help
 
Wouldn't that be the same as C++? anyway, I'd rather not try to learn too many things at the same time.

Gandalf Parker December 6th, 2004 05:52 PM

Re: OT: MS C++ 6.0 help
 
Most Languages use C++ (or C) for plugins to boost speed. The other language (whatever it might be) for comfort. All are commercially viable. But obviously learning C++, at least enough to understand good use of libraries and plugins, is a good idea. You might consider whether you want to get too involved with the MS part of that "MS C++ 6.0".
I wish you luck with it.

narf poit chez BOOM December 6th, 2004 06:20 PM

Re: OT: MS C++ 6.0 help
 
Thank you.

PvK December 6th, 2004 06:35 PM

Re: OT: MS C++ 6.0 help
 
Quote:

narf poit chez BOOM said:
No dsp, no sol, no sln.
...

Ok... well then you SHOULD be able to:

1) Copy such an example into a working folder somwhere.
2) Double-click the .DSW.
3) Have it at least load into Visual Studio for editing, without having any errors beyond perhaps something like "couldn't find silly widget Q - would you like to create one?" or "update crap to latest Version?" to which you'd just say yes.

If you can't even load it into the editor, then maybe Visual Studio isn't installed quite right.

PvK

narf poit chez BOOM December 6th, 2004 06:47 PM

Re: OT: MS C++ 6.0 help
 
There isn't a dsw, either.

Perhaps I was a little obscure when I said: 'c++ doesn't understand the Directx SDK samples I downloaded.'

Clarification: I just searched all of them, there are no workspace file formats in any of the samples that C++ 6.0 recognizes.

That being dsw, dsp, mdp and mak.

There are makefiles, but those are m64

PvK December 6th, 2004 08:11 PM

Re: OT: MS C++ 6.0 help
 
Oh... ok, that helps. Are there not DSW files one directory-level higher than the lowest sub-folders? There are in the Versions of DXSDK that I have loaded. Open the DSW, and the sub-folders should be sub-projects of that workspace.

For example,

C:\DXSDK\samples\Multimedia\Demos

contains demos.dsw, four project subfolders, and a "bin" subfolder. The bin folder has resources which are shared by the projects, to save space.

The one DSW will let you build any of the projects it includes. You can select which one by using the control available from the Build/Configurations drop-down item.

PvK

narf poit chez BOOM December 6th, 2004 08:18 PM

Re: OT: MS C++ 6.0 help
 
You must have a different one. I've got a media directory, but no multimedia directory, and the bin folder in the Directx samples folder just has .exe files. Path looks like this: C:\Microsoft DirectX 9.0 SDK\Samples\C++

Ed Kolis December 6th, 2004 09:39 PM

Re: OT: MS C++ 6.0 help
 
The C++ samples in the DirectX SDK don't look like they contain too many files... why don't you just create a new empty solution or project or workspace or whatever it's called in the sample directory, remove all the junk that might be in it (in case it's not really empty, MS likes to play with your mind http://forum.shrapnelgames.com/image...s/rolleyes.gif), and add the *.cpp, *.h, and *.rc files to it?


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