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-   -   New Game: Power Game (http://forum.shrapnelgames.com/showthread.php?t=21954)

Fyron December 9th, 2004 12:51 AM

Re: New Game: Power Game
 
Quote:

brianeyci said:
And pop trading, why not lol.

Because it is very gamey and annoying. http://forum.shrapnelgames.com/images/smilies/wink.gif

Nodachi December 9th, 2004 01:06 AM

Re: New Game: Power Game
 
Quote:

Imperator Fyron

Because it is very gamey and annoying.


True, but this is a game where 'gamey' is not only acceptable it's kinda expected! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Douglas, like I said, once we get enough players we'll put it up for a vote and see how it comes out, I'm easy to get along with. http://forum.shrapnelgames.com/images/smilies/wink.gif

Nodachi December 9th, 2004 09:57 PM

Re: New Game: Power Game
 
Two more players and this games a go!

Slynky December 9th, 2004 10:22 PM

Re: New Game: Power Game
 
Quote:

Imperator Fyron said:
Quote:

brianeyci said:
And pop trading, why not lol.

Because it is very gamey and annoying. http://forum.shrapnelgames.com/images/smilies/wink.gif

Yes, a bit gamey. But hard to stop/control. I have a theory about setting up guidlines that can't be "monitored". So, if one said no pop-trading, and you found a planet that had pop of one empire on a planet of another, how could you said someone violated the pop-trading rule if you can't prove they didn't capture a planet and transfer pop?

I wish there were more controls for setting up a game http://forum.shrapnelgames.com/images/smilies/frown.gif so that checking a box stopped it and not depending on players to.

Fyron December 9th, 2004 10:34 PM

Re: New Game: Power Game
 
Quote:

Slynky said:
Quote:

Imperator Fyron said:
Quote:

brianeyci said:
And pop trading, why not lol.

Because it is very gamey and annoying. http://forum.shrapnelgames.com/images/smilies/wink.gif

Yes, a bit gamey. But hard to stop/control. I have a theory about setting up guidlines that can't be "monitored". So, if one said no pop-trading, and you found a planet that had pop of one empire on a planet of another, how could you said someone violated the pop-trading rule if you can't prove they didn't capture a planet and transfer pop?

I wish there were more controls for setting up a game http://forum.shrapnelgames.com/images/smilies/frown.gif so that checking a box stopped it and not depending on players to.

I haven't come across very many players of SE4 that would blatantly violate house rules like that...

Slynky December 10th, 2004 12:10 AM

Re: New Game: Power Game
 
Fyron said:

"I haven't come across very many players of SE4 that would blatantly violate house rules like that..."

Possibly true (and I tend to agree) but if you ran across an empire that had 3 different pop types (counting his own), would you automatically assume he didn't violate the pop-trading rule or wonder if he had made a trade with somone else?

Sometimes, not coming across many players who violate "house rules" means you just didn't catch them (or were too niave to suspect it).

I tend to play around a pretty close circle of players. I'd say around 20-25 different players. Do I trust them? Yep, pretty much. They are active in the forum and I get a feel for how they play by comparing them to their comments. But what about that stray player that joins a game that you know nothing about? And ruins the game by breaking "house-rules"?

Most recently, BTW, Geo and I played a game and I let him generate the map and set up the game. He's one of the players I trust implicitly. Lost that game, BTW. Never thought for a moment he used the master password to inspect things.

And a lot of other players fall into that Category of trust.

Reagan kind of said it best..."Trust but verify!". Not that I like quoting Reagan but I just prefer a better set of rules so there is no question about what a player did...just for that unknown player that may have joined a game I'm in.

Fyron December 10th, 2004 12:17 AM

Re: New Game: Power Game
 
Quote:

But what about that stray player that joins a game that you know nothing about? And ruins the game by breaking "house-rules"?

Hasn't happened to me thus far.

Slynky December 10th, 2004 12:24 AM

Re: New Game: Power Game
 
Quote:

Imperator Fyron said:
Quote:

But what about that stray player that joins a game that you know nothing about? And ruins the game by breaking "house-rules"?

Hasn't happened to me thus far.

Doesn't mean that it won't (or that you won't wonder if someone did). And if either applies, as Murphy has his fun, it will be a game you care a lot about http://forum.shrapnelgames.com/images/smilies/wink.gif.

Nodachi December 10th, 2004 08:56 AM

Re: New Game: Power Game
 
Game full!! http://forum.shrapnelgames.com/image...es/biggrin.gif

Fyron and Slynky, while it would be nice to have more control over the game rules I go with the outlook of trust a player until they prove unworthy of that trust. I have yet to see anyone prove unworthy.

atari_eric December 11th, 2004 02:01 AM

Re: New Game: Power Game
 
BTW - My race pics are from the Spelunker race in David Gervais's Miner Mod. Apparently, not on the drop-down list.


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